Originally Posted by
EneCtin
It is a commander's job to fuse his individual soldiers into a cohesive force. That means enforcing following orders, discouraging some men and encouraging others. Usually, he'd have reports from his NCO's, men that would be trained for that role. In a game, where randoms come and go, the commanding structure needs an alternative to these NCO reports. There need to be some statistics, so that the rest of the troop not be influenced by the dissatisfied player that the commander banned, or enforced a tight schedule for following orders or other such command actions (for example, the commander needs to be able to justify by saying that X ate up 50 spawn points and that is why...). The full K/Spawn points would be visible just to the commander, so there would not be much "individualism" in those statistics.