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Thread: Child Warfare Part 1 and 2

  1. #1
    Ted E. Bear's Avatar
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    Child Warfare Part 1 and 2

    Just some game footage of kids in the civil war. Is this historically accurate?





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    Well, he may have started-out as a Drummer boy, or a runner...then got pressed into service when the Officer got killed!

    But seriously, I'm not bothered who plays, at what age, if they can just play the game 'right'.

    "C’est magnifique, mais ce n’est pas la guerre: c'est de la folie"

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    You should consider joining a company and attending only the more organized events. Also password protection on servers will eliminate this altogether for players who want a more organized structure with mature leadership. I look forward to password protected servers more than any other development in the game at this point.

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    For every video anyone could post of a kid doing something wrong in War of Rights we could post ten of a supposed 'adult' doing something as bad or worse. I could point you to YouTube channels, run by adults, who have bought this game just to grief people. Age is no reason to single someone out, & especially not in this game, stupid is stupid.
    ''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.

  5. #5
    Quote Originally Posted by Shiloh View Post
    You should consider joining a company and attending only the more organized events. Also password protection on servers will eliminate this altogether for players who want a more organized structure with mature leadership. I look forward to password protected servers more than any other development in the game at this point.
    Which is why I argue that the meat and potatoes of the game should be closer to being finalized before they allow that. ja.gif Because a lot of people were gonna do their thing regardless from the start and that leaves 'regular' gameplay sub-par at best like every other realism-oriented game
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    Quote Originally Posted by Poorlaggedman View Post
    Which is why I argue that the meat and potatoes of the game should be closer to being finalized before they allow that. ja.gif Because a lot of people were gonna do their thing regardless from the start and that leaves 'regular' gameplay sub-par at best like every other realism-oriented game
    War of Rights is never going to be a game that single players will excell in, ever. The real problem is that the game itself does not make this clear from the outset. People buy this game, very often thinking that it is a bog standard FPS game where you can run and gun, where Officers and NCO's are just a class to play with different weapons, where both sides have an equal number of tickets, & the list goes on and on. Many of them will never learn different because they are 'loners'. No matter how many times you make a post championing the cause of NOT joining a Company, the truth is that WoR is a game that only excels when you organise & co-operate, and the best way to do that is to join a Company.
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  7. #7

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    Quote Originally Posted by Sox View Post
    War of Rights is never going to be a game that single players will excell in, ever. The real problem is that the game itself does not make this clear from the outset. People buy this game, very often thinking that it is a bog standard FPS game where you can run and gun, where Officers and NCO's are just a class to play with different weapons, where both sides have an equal number of tickets, & the list goes on and on. Many of them will never learn different because they are 'loners'. No matter how many times you make a post championing the cause of NOT joining a Company, the truth is that WoR is a game that only excels when you organise & co-operate, and the best way to do that is to join a Company.
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    Just when I thought I was out...they pull me back in!

  8. #8
    Ted E. Bear's Avatar
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    Jokes on you, I can hold an entire line by myself EDIT: I dun goofed my pictures

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  9. #9
    Quote Originally Posted by Sox View Post
    War of Rights is never going to be a game that single players will excell in, ever.
    I don't see how the opposite of joining a company is lone wolfing. Great game design heavily incentivizes cooperation.

    The problem of trying to place the responsibility of a well-functioning game on the community is that you're relying on a house of glass. No realism unit ever made stood the test of time but the game will go on and on. I cannot tell you how many iterations of realism units I've seen rise and fall in games. It'd be easy to be agreeable and be like "they gave more than they took" but it's sadly seldom the case. This game has the best I've seen but it's the exact same song as before played the same way but a little cleaner.

    If you step back and look at what effectively is done is large swaths of players only play together in locked servers at set times. That was always going to happen. But this becomes the only time those large swaths play. They aggressively bring more people in who do the same thing. Even in open events, those guest players will start playing only in those style of events when they can. So the gameplay has to be so solid so that you don't need these closed events. While there's good reasons to lock a server and good reasons to have events (I'm all about events) if the gap between organized events and regular gameplay is so atrocious that people prefer events exclusively then the game is doomed to rely on that community glass house which will never stand. On top of events having to be a more contrived reenactment than quality competitive gameplay

    If I had the slightest doubt in my mind that I'll be arguing this same point with an entirely different set of individuals in the distant future then I would care about relations more. nnf_Alone_Emoticon.gif
    Last edited by Poorlaggedman; 01-01-2019 at 10:30 PM.
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  10. #10

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    Quote Originally Posted by Poorlaggedman View Post
    Which is why I argue that the meat and potatoes of the game should be closer to being finalized before they allow that. ja.gif Because a lot of people were gonna do their thing regardless from the start and that leaves 'regular' gameplay sub-par at best like every other realism-oriented game
    I don't see anything wrong with someone or a company only wanting to play organized events. I often can't see the point of playing this game in such a disorganized way. I find it frustrating and often not enjoyable trying to pull together a bunch of pubs who aren't necessarily working well together.

    When I say an organized event I just mean that the companies in there are organized, not that there's any predetermined type of gameplay like a scripted line battle.
    Last edited by Shiloh; 01-02-2019 at 01:57 AM.

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