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Thread: Drill Camp Firing Range Improvements

  1. #1

    USA Major

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    Drill Camp Firing Range Improvements

    1) Unlimited ammunition in drill camps or at the very least a way to walk to a wagon and get a quick replenishment of ammo while at the firing range. I did rapid fire drills with my guys and we all ran out of ammo in minutes (using Sharps), then F9 died and had to run back. Big waste of time particularly at the Union camp where the range is far away. Surely there's an easy way of implementing this.

    OR

    The ability to choose "firing range" as a spawn point.

    2) When people hit targets and the target hit indicates how my guys are firing on my screen, I have no way of telling which targets they were shooting at. It can be as easy as putting a small number next to the target indicator name that comes up (1=closest, 2= second closest, 3=3rd closest, and 4=farthest targets).

    OR

    By color of shot indicator. 1st=Red, 2nd=Blue, 3rd=Green, 4th=Yellow.

    3) Faster wind movement to clear out smoke. In battles I get it but while at the firing range if the smoke could move out quicker that could allow guys to get more shots off. I know we need to practice firing through smoke but less would be better.

    4) Distance markers on targets in yards/meters. How far are these shots we are taking? We can only guess.
    Last edited by Shiloh; 01-08-2019 at 04:02 AM.

  2. #2

    USA Captain

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    Great Ideas
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  3. #3

    USA General of the Army

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    All for this right here. Particularity the relocating of the Union firing range and the range markers.

  4. #4

    USA Major

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    Quote Originally Posted by Shiloh View Post
    Big waste of time particularly at the Union camp where the range is far away. [...]

    The ability to choose "firing range" as a spawn point.
    Agreed. The walk to the firing range on the Union Drill Camp is exceedingly long.

    Many Union players train in the CSA Drill Camp simply because their firing range is much closer.

  5. #5

    USA General of the Army

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    We're lazier in the C.S.A. camp.

  6. #6
    Jim-Bob's Avatar
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    Agreed especially with the target indicator. Someone gets a bulls eye while we're all aiming form the forth set of targets. But how am i supposed to know he didn't cheat and just shot at the first or second? And unlimited reloads would be great as well.

  7. #7
    Also agreed.
    I would suggest a reload point, with the ability to change weapons (exchange different weapons), such a munitions drop. Which on the camp there is already an ambient couple of boxes and a table not doing anything but there for looks, when it can be used for it's greater purpose... munitions

    As for the targeting, putting a name next to the target would be great, or a score card sheet or something to indicate the hit and the person responsible for the hit.

  8. #8

    USA Major

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    Bumping this up as it's too important to forget and I think it should be seen by the devs.

  9. #9
    Since we are wishing here, a line of man sized targets, could be cutouts or straw dummies, simulating an enemy line would be an outstanding option.

  10. #10
    Terrarisk's Avatar
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    Also have the ability to shoot from longer ranges 150+ meters

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