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Thread: Abusing Teamkilling

  1. #21

    USA General of the Army

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    Quote Originally Posted by TrustyJam View Post
    Thank you for the feedback.
    The goal of the end game events is to make it clearer that you are about to lose (while you also get a small new chance at turning the tide of the round).
    I get that, but I feel like if you've done that badly for the entire round the chance of turning it around is so small that you'd be better off taking the loss. There's also the issue of being overpowered on the point at the beginning of some maps where the defender never gets a chance to have any sort of last stand. That's why I think basing it off morale isn't working at the moment.

    We have seen so many players question how they can lose a round as a defender when they are still holding the point with a full force.
    I can sympathize with this since there's no way of knowing how much of a reserve you have left.

  2. #22
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Oleander View Post
    I get that, but I feel like if you've done that badly for the entire round the chance of turning it around is so small that you'd be better off taking the loss. There's also the issue of being overpowered on the point at the beginning of some maps where the defender never gets a chance to have any sort of last stand. That's why I think basing it off morale isn't working at the moment.



    I can sympathize with this since there's no way of knowing how much of a reserve you have left.
    If you have done badly for the entire round it should be close to Impossible to turn it around. The primary thought behind the end game events is not to give you more chances (although they do that too), but to make you and you comrades as well as your enemies get to experience a form of round closure (as a loser or winner).

    We do not want end game events that have a huge chance of turning the match (that would defeat the whole point of having 45 minutes of a morale based gametype beforehand).

    In short - you having little chance of winning a round after doing badly and ending up in last stand where your team gets smaller and smaller is as much for the attacker as it is for you to experience.

    Not quite sure I understand the issue you’re reporting with not experiencing last stand.

    The round is still able to be won (or lost) when the capture point changes hands from the defender to the attacker. This will not produce end game events as the main objective of the round is now taken/lost.

    - Trusty

  3. #23

    USA General of the Army

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    Quote Originally Posted by TrustyJam View Post
    Not quite sure I understand the issue you’re reporting with not experiencing last stand.

    The round is still able to be won (or lost) when the capture point changes hands from the defender to the attacker. This will not produce end game events as the main objective of the round is now taken/lost.

    - Trusty
    I'm talking about when a team outnumbers the defenders and is able to overwhelm it in a very short amount of time before the defender can recover from the initial attack to mount a defense. But, since you've said they are meant to round closure events it wouldn't make any difference.

  4. #24
    yeah its getting a little out of hand......

  5. #25

    CSA Captain

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    I think making TK's only visible to the person who TK' ed, the one that was TK'ed and the admin wasnt the best. I think the reason was to not have the chat be clogged up. but its better if everyone can see someone that doing it repeatedly.

    And the requirement for the auto temp ban for team killers are to lax. if the autoban was stricter it would in my opinion help with the problem.

  6. #26

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    That said, the teamkilling (mostly accidental, I believe) was through the roof on the Hill's Counterattack map last night. Chat would have been nothing but red!
    Descendant of David Jewell - 1st Maine Heavy Artillery, Philo Johnson - 11th Vermont/1st VTHA

  7. #27
    Matt(Fridge)'s Avatar
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    Hill's counterattack can be kind of confusing at first since some of the Confederates wear blue. Pretty much all experienced players know that though and it ends up being fine during organized events.

  8. #28

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    yeah, this was Union team killing. There was a main line on the fence and folks kept shooting at skirmishers in advanced positions, mostly wearing Zouave uniforms.
    But yes, the blue-clad Confederates can be tough. I know I have hesitated shooting and paid for it on that map.
    Descendant of David Jewell - 1st Maine Heavy Artillery, Philo Johnson - 11th Vermont/1st VTHA

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