Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 28

Thread: Abusing Teamkilling

  1. #11

    USA General of the Army

    Oleander's Avatar
    Join Date
    Jan 2016
    Posts
    595
    If they are Tk'ing on the Last Stand it may be so they can get the round over instead of waiting for all the defenders to be killed. The events sound interesting on paper but hunting down that 1 guy is a pain in the ass. Its made worse if the player is somewhere hiding that is out of bounds to you.

  2. #12

    USA Major

    O'Rourke's Avatar
    Join Date
    Oct 2018
    Location
    Fort Apache
    Posts
    215
    Quote Originally Posted by SwingKid148 View Post
    Admins NEED to be able to kick/ban from the tab menu. Trying to find someone on the field can take a long time.
    ^ Agreed.

  3. #13

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    378
    Quote Originally Posted by Oleander View Post
    If they are Tk'ing on the Last Stand it may be so they can get the round over instead of waiting for all the defenders to be killed. The events sound interesting on paper but hunting down that 1 guy is a pain in the ass. Its made worse if the player is somewhere hiding that is out of bounds to you.
    As we demanded before, last stand needs to require the defenders on the point or get killed. Otherwise it is hunting for a rambo in the hay stacks..... (Which literally can happen now)

  4. #14
    Quote Originally Posted by SwingKid148 View Post
    As we demanded before, last stand needs to require the defenders on the point or get killed. Otherwise it is hunting for a rambo in the hay stacks..... (Which literally can happen now)
    Does it not already? When I was doing a last stand yesterday I got an alert to 'Get back to the point!' with a timer.

  5. #15

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    378
    Quote Originally Posted by Ezaco View Post
    Does it not already? When I was doing a last stand yesterday I got an alert to 'Get back to the point!' with a timer.
    If it does that now, it is new. It was not like that prior to Early Release.

  6. #16

    USA General of the Army

    A. P. Hill's Avatar
    Join Date
    Oct 2015
    Location
    In Maryland State Near to both Antietam and Gettysburg, Harper's Ferry et al.
    Posts
    3,190
    Quote Originally Posted by SwingKid148 View Post
    If it does that now, it is new. It was not like that prior to Early Release.
    You should probably update!

  7. #17

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    378
    Quote Originally Posted by A. P. Hill View Post
    You should probably update!
    Have not had the honor yet of going through a last stand yet.

  8. #18
    Matt(Fridge)'s Avatar
    Join Date
    Apr 2018
    Location
    Secessionist Maryland
    Posts
    145
    Despite this being a game where team play is critical and the game being marketed as such there are always going to be some players who think that the only way for them to have fun is to troll. (A strong argument for private servers). i have seen giggling pubbies purposely engage in tking while spouting ridiculous attempts at being funny/ blasting music etc... They do not understand or care that they are usually the only ones that find themselves funny. They do not give a crud if at the end of a match they are told they have been defeated. So saying that its not possible for there to be intentional team killing for that reason is really missing the point. If you observe active servers when players are not holding events you see this behavior abundantly. Private servers need to really be considered in order to preserve the competitive scene within this game.

  9. #19

    USA General of the Army

    Oleander's Avatar
    Join Date
    Jan 2016
    Posts
    595
    I feel like there needs to be some momentum behind the triggers for end game event. Like if the attacker is making significant progress on the cap, or the defender has been able to hold it. I think just triggering them once morale gets too low is just prolonging a match for no real reason especially when you consider on most maps the attacker has a bigger morale reserve. Maybe make it where the cap gets to a point of no return and have a rally that spawns in all dead defenders in an attempt to hold. Maybe leave Final Push the same, but have the numbers of deaths based on a ratio of players. So say if there are only 5 players left on the end game team, and 20 alive on the other, the end game team would loose since there's almost no way they can win.

  10. #20
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    4,854
    Quote Originally Posted by Oleander View Post
    I feel like there needs to be some momentum behind the triggers for end game event. Like if the attacker is making significant progress on the cap, or the defender has been able to hold it. I think just triggering them once morale gets too low is just prolonging a match for no real reason especially when you consider on most maps the attacker has a bigger morale reserve. Maybe make it where the cap gets to a point of no return and have a rally that spawns in all dead defenders in an attempt to hold. Maybe leave Final Push the same, but have the numbers of deaths based on a ratio of players. So say if there are only 5 players left on the end game team, and 20 alive on the other, the end game team would loose since there's almost no way they can win.
    Thank you for the feedback.

    The goal of the end game events is to make it clearer that you are about to lose (while you also get a small new chance at turning the tide of the round).

    We have seen so many players question how they can lose a round as a defender when they are still holding the point with a full force.

    Last stand (while naturally up for debate and tweaks based of feedback) provides this by having the players experience their team shrink as they take casualties.

    - Trusty

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •