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    Mjtheko's Avatar
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    May 2016
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    Some things I'd like to see.

    I'd like to start off by saying this is gonna be a long read, and that some of the things i will mention here have been mentioned previously. This is a collection of things I (1st TX Maj. Mj) think would improve the game play, or just some cool ideas.

    1: Map changes. There are far too many changes to list them off individually, so i'll give generalizations and examples. Maps should allow more flanking from the attacker, (EX, Open up the Union right flank on Sunken Lane a few yards more, so that the union can use the fence to attack the point from the north west) and more freedom to move from the point for the defenders. (EX: Pry Ford, Roulette lane, Pry House, and Hagerstown) The positional advantage the Attackers have if the Defenders lose the point is so much that the Defenders must hold very close to the point on these maps, You fix this by adding paths to re-take the point from, or lessening the cover on the point itself.

    2: Louder In-game voice chat. Even if you turn up everyone by a bit, i would be happy. As of now it's hard to hear someone on the other side of a 20 man line in game while nothing is going on. This isn't a huge issue in organized groups like the 1st, due to order echoing. For Public disorganized play, and Officers not on with a group of their NCO's, this change is essential.

    3: Fixing the "pushing" for lines. I can't tell you how many times I have been just squeezed out of line while aiming. And i'm usually leading, or acting as an NCO. I have no idea how this could be fixed, but a fix is needed here. a nice Quality of life change.

    4: Ability to Password servers. It would help so many things.

    5: Better Harper's Ferry maps. Most of them have one or more of the 3 worst traits for a map to have, and those are Extremely Limited routes of attack, Very Static positioning for both sides, and Ability to spawn-camp. (The Graveyard map has all of these) More like East woods. Or Hills Counterattack. I Love both of those from both sides.

    6: Ability to take admin action from the tab menu. Or perhaps a new admin menu. It takes me too long as an admin to ban someone. Last night I had someone on the 1st TX server hitting team mates with the butt of their rife. I had to see what team he was on, Spawn in on that team to see his name, Hit f9. Find where he was, Fly to him, Hit E on him (harder than you may think) Then finally take admin action. Doing it via hitting Tilde and typing the command and exact steam name is also... harder than you may think.

    7: Predictable Melee combat. as of now the range of stabs is really hard to work out. I can dill my guys where they will stab the enemy, but telling / showing them where they can be stabbed changes too much. (Hope we will have that full system with blocking and whatnot in the game sooner rather than later :P)

    8: Make dying/ being out of line more punishing for the player out of line. Winning or losing is sometimes not enough to stop Rambo. Rambo likes going off and being... well... Rambo. Him being out of line should hurt him more. Maybe after dying out of line a few times Pvt Rambo can get the same "Go back to your men!" message officers get? or something similar?

    9: Something for flags to do other than stand around in formation. Even allowing them to do some flag animations would be nice. Maybe allowing them to use the flagpole in melee?

    I'm sure more ideas will come to me later, But regardless, I'll keep dumping hours into this glorious game.
    Texans always move em!
    Last edited by Mjtheko; 02-09-2019 at 11:20 AM. Reason: Spelling and Grammar

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