Quote Originally Posted by Poorlaggedman View Post
"Opening up" the map would have a severe detriment to gameplay. The style of gameplay relies on the complete opposite. In reality the skirmish areas represent an area of frontage in a larger positition and the "flanking" opportunities are already rampant much to the chagrin of any sort of cohesive gameplay which relies on dense formations. You open up the map further, you degrade that further. You could fit 500 players comfortably into the skirmish areas. You're never going to have a 500 man server.

Voice chat level is fine. Pushing is fine.

Like I've said many times as soon as passwords come, a great deal of people become 'closed event only' players. That's inevitable but why not develop the Alpha to a higher standard than the destructive non-competitive experience of every other similar game out there so the game stands a chance of not just being the same tired old niche that kills all these other similar games that absolutely need a closed server to be any fun at all.
Why is opening up the map bad?

Why does flanking hurt Cohesive gameplay?

I didn't mention 500 man servers??? Or anything related to changing the amount of players on maps???

Voice chat is too quiet. Workable, but still quiet. Hit F9 and fly around for a bit. You have to get crazy close to hear anything at all from lines.

Pushing is annoying. Not game breaking. A fix would be nice but is not required, and from what little I know about collision in programming, technically challenging.

I'm not going to turn this into another password thread. They would be good for everyone, and that's the end of it.