Lightfoot said:He`s actually correct in this and would be a radical move towards some kind of eye realism... I don't know about having micro binos inserted in eyes but the focus of the area of attention is certainly to consider..even a 15% from locked would be immersive.What would be nice is if the game automatically reproduced what the eye does normally. The eye constantly scans to create a wide angle view of the world but when you focus on something like aiming the eye narrows its field of view to see the object better. I have played around with changing the FOV from its low to high value. Setting it at 50 gives you much better aiming but at the expense of having someone in melee run you threw with you never knowing they were there.
A nice solution would be to set the FOV at max normally but when you brought your gun up to the aiming position for the game to automatically shift to the 50 FOV. It would come much closer to doing what the eye normally does for you.
TrustyJam said:
well, how about the goldfish bowl around my head showing the glass effect of rain dribble when it rains?...lol.. I mean cmon.... ive not seen that on my eyes either.... I just think the suggestion that was made was a solid and sound one, and could possibly be done to eliminate the FOV potential exploit...We opted out of adding fov zoom when aiming a long time ago as we do not think basically giving everyone binos in their eyes when they aim is an immersive experience at all.
just my 2c worth