Originally Posted by
calmmyst
Ted E bear, its got not a thing to do with command style. its the way the Game is now Made to play. we had officers who didnt need little white lines placed upon the map, that players , now are so lost, if an officer does not place a white line down. To watch people spending more time looking at the ground, worried if they are on the white line, is almost comical to watch happen. Here is a command style, tell everyone to wack off creating a little white line,LOL. They should be more concerned with the enemy, and somewhat know where they are on the line. no one has a peripheral vision at work here, unless 1 has 3 monitors running at once. Where skirmishers were a valuable use to send out to the flanks, that now to do so, cause more tickets for out of line. neither side can see the total out of line tickets, neither side can see the cause and effect till after action report. WOR has become what the game developers want only, NAPOLEONIC LINE BATTLES, how does anyone win that, Whats the FUN in that? When one side is taking cover behind a fence, or rocks, must also be standing or suffer higher penalty for kneeling, if killed. The objective has become pointless, why have one? look if i didnt love this game I wouldnt have spent so much on it. to say people should be concerned about how the game is played over a win, is NOT the American way of doing things. If WOR want huge line battles make the servers, 500 man strong or more, WOR would get the line battles it wanted with what we want.
Americans dont go to races to watch all the cars look pretty going really fast around the track, they do it to see the crashes, the speed, and the first one to cross the finish line, the fastest, after a grueling 500 mile run, THE WINNER. unlike if WOR had control of the race, the rules would be, no red paint allowed, and anyone going faster than 55 mph, must return to the back of the pack for speeding, LOL. like wise with boxing, to see each other pound the shit out of each other to see the WINNER. Like football they dont go to watch a pretty ball being passed back and forth upon the field as a game of catch. If WOR had control of football all games would, become in my opinion a game of catch football. where anyone caught taking a knee, or drop the ball, would be removed from the game. as both sides throw the ball back and forth, in hopes of hitting and empty space, unable to be caught to be thrown back, for a point score. with no one allowed to cross the 50 yard line. Less players open up more of a chance the ball cant be caught. What fun is that, I could play that game in my back yard.
Completely do away with this absurd out of line tickets, for both sides. let players use cover and concealment, to surprise the enemy with skirmishers, with what really counts Killing the enemy. the game changes from breaking to battle ready can be based upon deaths including last stand. Do away with that absurd timers to be some where, and never leave it. People already know where to be, when its time to save the point. dont tie em down as as staked rabbits for the enemy. Let commanders lead, not tie their hands behind their backs and tell them to fight, like its become. add medicis to the game for those who can be saved to return to the fight, as to not cause a death count to change the parameters of the game changes. Add a ammo wagon, to replenish ammo, also let people see how much ammo they have, so they know oh shit, i need to get more ammo, unlike it is now, surprise, you just fired your last shot. As it is you have 2 choices, charge in for a death count, out of line ticket or respawn, for and out of line ticket, whats the difference? add spice to the game let there be a enemy transfers of surrendered soldiers, held in a captive area, where living is more important then out of line ticket. let players decide, with holding up there rifle over there heads, who can now, no longer shoot. but and enemy can still stab him if he wants, but add that for every prisoner can add prisoner exchange. to that side. ammo was the real issue for both sides, so make it limited a set amount for all including ammo wagons, let players decide if its important to try and steal a ammo wagon, and objective, all one is left with is a bayonet.
I understand WOR is in development, players want objectives, set forth by commanders upon the field, we fight to win. not line up for a line battle. im not saying that isnt useful. its when to do so, based upon the field terrain. Its important to have skirmishers to prevent a rout of the main line, reconnaissance provided by skirmishers, one has to know where the enemy is, so commanders know what to prepare for, what to do next. open up the field of battle, rear guards, were so important, boring, but they can be what saves an attack from the rear, or a stolen wagon. that a player controls to go forth and replenish to troops with ammo, that can be so needed. a valuable target for both sides. a player controlled ambulance wagon, a valuable target, take the doctors off the field, capture them. same with cannons.
Its not about just 1 style game play, line battles only. players want objectives, not timers. I would rather deal with rambo officers again, than deal with a timer, he was either really brave, or stupid, maybe he became so bored of a line battle he just wanted to call it quits. either way, at least a timer wasnt involved. players want to win. get rid of tickets that no one can see till end of game. I hate hearing stand up or you will cause more ticket counts for the team. I want to her take cover behind those rocks, give em lead. to provide less of a target to the enemy. people wont want to play line battles only with no objectives, im not amish, nor a conscientious objector. I dont want to play a game of tag, your it. Oh yes, I use to see 5 plus servers 150 strong, in each, wishing one could get in, to see more servers fill up, now its 1 or 2 with plenty of room to get in. and I hate playing any harpers ferry maps. Ive played them all.