Originally Posted by
LaBelle
I can understand the complaints about the current meta, but the idea that "these supposed 'flanking' maneuvers" is some how not "out-fighting the enemy" needs to go. The maps are designed in a way that just does not allow the kind of stand-up-and-fight tactics you guys want to see. 90% of the maps are built so that one side has a clear advantage over the other, whether it be a fence, a wall, a building, what have you. Players are forced to find these empty positions and exploit them, or they risk wasting tickets assaulting a defended position.
Another compounding factor is the current melee system: A skilled force cannot make a stand and hold an area against a superior numbered attacking force. There's no blocking, no dodging, and I've found that sometimes a bayonet will magically extend 20 feet. A proper melee system would alleviate the issue of setting and sending smaller forces to hold/take positions as they'd be able to potentially fight two-on-one or more, but right now the meta calls for these massive rushes to get a flag across a bridge, or massive rushes to punch through an enemy line, or massive rushes to take undefended land.
A guaranteed solution to this would be multi-point maps, either successive or battlefield conquest style, creating a REASON to split forces and operate as independent companies. Idk, just my thoughts.