First off, any time.
Second off, stay on topic y'all.
CSA Captain
First off, any time.
Second off, stay on topic y'all.
Just when I thought I was out...they pull me back in!
Here are a few facts for you because, to be frank, I'm fed up of seeing you misrepresent something that you are not even a part of.
1. To my knowledge, every formed Company that owns a server host public events & does nothing but encourage public players.
2. You have NO idea what goes on within formed regiments, because you are not actually in one, the ''petty high school bullshit'' you reflect on, is a figment of your imagination.
3. You keep reffering to ''the team that I am leading''....well no offence here, but who put you in command of the entire team Teddy? Companies are led by people who have worked their backsides off to actually form up & organise, I can't even begin to imagine why you think they have to follow you, in the same way that we do not expect those not IN our Companies to follow us.
4. We don't have ''men scattered all over the battlefield doing their own thing with no cohesion'', this may come as a shock to you, but we're in teamspeak, and are fully aware of what our orders are, which companies are holding which sectors etc etc. Company Officers even *shock horror* talk to each other and work out a plan.
5.''Also regiments will not build this game'' I look forward to you eating those words in six months time. Once again you have no idea, 1st Texas, 1st Georgia and 6thLA, ALONE, can easily fill a server Teddy.
We need this game to be playable by everyone, but your constant misrepresentation of formed Companies is getting really old. We were public players, don't forget that, so we are well aware of what happens on public servers. On another note, really looking forward to your video when 1st Texas stomp you
''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.
This ridiculous romanticization of not joining a company is getting out of hand. No one is grabbing you by the ear and forcing you to join one or trying to get any unaffiliated player purged from War of Rights. However it does not take a detective to figure out that the game is heavily geared toward company level (and even higher) organization. Almost everything you say about organized companies / regiments / brigades is a severe misrepresentation of facts. I love how you presuppose that when things are scattered its the regiments fault and has nothing at all to do with the fact that most of the team has little sense of communication (likely to do with having no standardized leadership due to not being organized). You can't possibly make a case that a well disciplined regiment who understands authority and has a thorough understanding of the metagame is more chaotic then a pubbie team where everyone and there mother wants to bark orders and where at least a fifth of the team thinks the only way to have fun is to troll and blast music eardrum shattering loud.
Organized units are what will keep this game going in the long run. Don't come out and bash us because you and some others don't want to join. And when you're playing on a server owned by a unit, don't assume you can come on and just start commanding everyone. There are at least 3 "pub commanders" we have to deal with on a regular basis because they feel like its their right to assume command and pull pubbies away from us. Or, lead them on some half-assed charge that does nothing but waste tickets.
I don't see what any of this has to do with last stand and final push, however I am getting a little sick of seeing people being attacked for being in companies. I personally formed my company with a few friends because it brings a more enjoyable experience playing with an organized group who can communicate. I don't understand why a "pub" would berate some one for being in a company and then turn around and expect no rebuttal. I figure if you don't want to be in a company kindly decline and get on with the game do not focus on blaming the men with higher organizational standards for your own faults.
There's definitely still people being AFK in spawn and not being auto-killed after Last Stand is activated. Forcing us all to watch for several minutes while the enemy caps.
Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY
Old Pennsylvania Discord: https://discord.gg/MjxfZ5n
The timer is at 140 seconds which is several minutes (to allow the defenders enough time to get to the point when spawned in).
Please let us know if you have experienced “afk waits” longer than that (when not timing something you will often tend to think you’ve waited for longer than you actually have).
- Trusty
How 'last stand usually goes down' for me :
- The message pops up.
- We keep doing what we are doing (we reform and try to get somewhere closer to point)
- After some time the 'timer' will effectively show up (for me it's usually starting at 139)
- If the timer gets really low we push on to cap (say we are close by, somewhat like 20 secs)
Main goal is trying to 'break' the enemy into final push and then it's a 'time & survive' game.
@Trusty
Can you please explain in full detail (in some sort of schedule) in how 'last stand' & 'final push' are implemented, this way the mechanics are clear for everyone so we can make some valid suggestions.
I write for my personal account and from personal experience, unless stated otherwise.