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Thread: Final Push & Last Stand.

  1. #21
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by LaBelle View Post
    Stop your bullshit.



    If there are a group of regiments in game, you are not leading them unless they want you too.



    Negative, as those regiments are absolutely, 100% of the time doing what they're supposed to be doing and either defending an area or attacking an area. If you're forcing the entire team to be together at all times, that's a tactical error on your part. It's not up to them to bend to your rules just as much as it's not up to you to bend to their's. I want you to look at this game, and look at it's Company Tool; do you think this game was meant to be played by "pubbies," and not by groups of people joining Companies? Remember that every pubbie is a company member in training, and every company member is a pubbie who figured out how the game is meant to be played.
    The game is meant to be played by company members as well as non company members.

    - Trusty

  2. #22

    CSA Captain


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    I should have typed "meant to be played *solely* by pubbies." My bad.
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  3. #23
    Here's the thing, I believe in some cases it is okay for regiments to go on their own away from the main group when there is a large amount of them like 13 or so. In my experience, they aren't dicks by taking flag bearer or officer/nco roles so it doesn't greatly affect the pubbies. To Ted's defense, the most annoying thing to see when you are commanding is 3-4 regiment guys going off on their own. There is not enough of them to make a difference and sway the balance in their teams favor, but when 2 die, the rest are out of line and lose even more tickets for their team. In that case, I believe the 4 guys should default move with the rest of the pubbies like most regiments do in that case.

  4. #24

    CSA Captain


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    Well that's a little bit different and I would agree with you in that regard. Nobody needs to be going off in groups of 2 or 3. What can you accomplish?
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  5. #25

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    Little example from playing skirmish on Monday, CSA was lead by a regiment and on every map the tactic was "fix bayonet and charge right away" so every map was won within minutes and they celebrated themselves non-stop.....was it fun? no. As the poor Pubbie that I enjoy officers knowing what they are doing and players sticking to orders, the best officer I had was NOT from a regiment, so I dont get the point of this discussion here.

    I would appreciate if the regiments would act as veterans basically leading the new players and "pubbies", not rule them out......

  6. #26

    CSA Captain


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    Name a regiment that doesn't actively try and include pubbies in everything it does. Nobody in a regiment is "ruling you guys out," because that would quickly kill a regiment. Good pubbie relations is a key to recruitment, so I'm curious as to who would be stupid enough to commit regimental suicide in the way you guys keep talking about.

    Also, unless you were playing on Picket Patrol, blame the map meta for the constant charging, not the regiments. Some people want to win because that's fun to them. Not a whole lot want to lose, which is what will happen if you try to go muzzle to muzzle with an entrenched enemy.
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  7. #27
    Ted E. Bear's Avatar
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    Alright, so this is my experience from the union side of things as I have never played on the CSA side. First off there are a lot of excellent pub players and officers that have no intention of ever joining a regiment for any reason. Not all pubs are regimental guys in training, that is an inherently wrong blanket statement. I could make a very long youtube video compiled of twitch clips of Union regimental officers treating pub officers like garbage even when they are better than most of the regimental officers Ive encountered. I do not because it does nothing but stir the shit pot even more, not to mention all the petty high school BS that goes on with all the regiments at least from my perspective. When I have a collection of regiments with multiple regimental Commanders on my team and im leading I can pretty much always bet on loosing. Everyone wants to be head honcho and basically you just have men scattered all over the battlefield doing their own thing with no cohesion. Now unless im mistaken with how skirmish is setup currently with 2 regiments with 2 maybe 3 COs and the goal of the game is to get everyone to stick together I would argue that they are not playing the game "as Intended" but are doing the same thing that everyone talks down to the pubs for. Its Ironic as all hell in a sad way. I know several pubs thats used to love the game but got tired of regiments coming in and shitting all over everything. This is of course not all regiments but is definitely something that needs to be adressed. The overall environment for your average player who has no desire to get with a clan is getting less and less stellar as time goes on. The mentality that this game was also made for regiments is also very misguided and ill thought out in my opinion. A lot of (not all) regimental gameplay ive seen goes against how the game is setup in its current state time and time again (at least in skirmish, i dont play pickett patrol personally). Also regiments will not build this game, they may be a dedicated part of it but they cant grow it without pubs. - Just my thoughts and opinions


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  8. #28
    Yes, the game needs to have it's own way of assigning ranks separate from an illusion of bracketed names.

    The two things that organizations tend to universally fail at is their top guys never know when to move on or who to pass command to and they forget that professional organizations make their members second-class citizens to the public. I'm very happy to start recognizing more and more players in-game who're regulars who are not associated. I look forward to attempting clan vs pub battles one day however there's a plethora of shortcomings in admin controls and transparency (people will accuse others of cheating). Also steam completely neutered my way of organizing about 18 months ago and until I lobby them to fix that mess community organization looks grim AF.
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  9. #29
    Matt(Fridge)'s Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    Yes, the game needs to have it's own way of assigning ranks separate from an illusion of bracketed names.

    The two things that organizations tend to universally fail at is their top guys never know when to move on or who to pass command to and they forget that professional organizations make their members second-class citizens to the public. I'm very happy to start recognizing more and more players in-game who're regulars who are not associated. I look forward to attempting clan vs pub battles one day however there's a plethora of shortcomings in admin controls and transparency (people will accuse others of cheating). Also steam completely neutered my way of organizing about 18 months ago and until I lobby them to fix that mess community organization looks grim AF.
    Clan vs Pub? Are you referring to the good old pub stomps that happen when its clan vs pub.

  10. #30
    Ted E. Bear's Avatar
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    Id be more than happy to lead a group of union pubs against the 1st texas in an event.


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