Originally Posted by
A. P. Hill
What's to be confused about?
If you have 3 programmers, 1 full time, the other 2 part time, and you have 6 objectives that have varying priorities, how do optimize who works on what?
This is the situation as I see it. One full time programmer hammers away at the highest priority objective until it's decided to be released for testing.
The other 2 part time programmers work on other priority objectives as they can, because they have other commitments to other people not CG only.
During that time something breaks, now it becomes priority. Who gets to fix it?
But wait! We still want new content, but we can't guarantee it'll work if we don't have all the other peripheral commands and programs in place.
Then there's the issue of new models and new animations. But the animator is also your full time programmer. So what is now his current priority? Animation or programming?
This is all hypothetical, but could very well be close to the situation at Campfire Games. They don't have a 20 man modelling team, or a 15 man programming team or anything on that scale.
They're 5 or 6 guys, most not full time, working on a passion of their own that they wanted to share with others. We the players are fortunate for these guys. I for one appreciate every bloody footstep they provide.