
Originally Posted by
Nyves
Isn't there an argument to be made that if passwords are prohibited, it will upset your current base and MAY cause some loss in that playerbase? On the flipside, if you give your consumers what they demand, then they will be more loyal, will probably play more (since they can actually do what they want to do on their server), and thereby you are generating a growing community, right?
From my experience, it's the Regiments that make the game for everyone else. Pub COs don't know what they are doing. Pubs can associate well enough to fit in to other regiments that know what they are doing. However it is in fact the Regiment leaders who create the most fun for those newcomers. They are the ones who teach and welcome in the newcomers.
Also think of the day to day. Any regiment that wants a password will protect it for their what, 1...2 hour event? After that, I can only assume most regiments would UNLOCK their lobbies, as they want newcomers to join their recruiting drill server. I mean that's what we do. We host drills to practice as well as recruit. We have also had issues where other clans have come in to steal recruits, which I think is an issue in and of itself that the devs should consider solving. When a regiment pays for a server only to have some other unit come in and try to steal people - it's hard work and you hate that other unit eventually.
And honestly, other than the people who want their rooms locked temporarily, you always find people flocking to the Official Servers and 200-man Test Server. And that's without passwords as a feature yet. Imagine the server list, with the Official servers full, and like 4 other servers with 3-5 people in their, with their lobbies locked. Won't the pubs just join the full open server anyways?
I'm just trying to make a counter-argument to some of the points made.
All this is obviously said with respect to the devs. Love the game, hope the playerbase grows, hope to see more content, and success for the peeps working on it.