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Thread: Server Passwords

  1. #231
    Matt(Fridge)'s Avatar
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    Quote Originally Posted by LordAlistair View Post
    I mean you act like you have 1000's of players playing everyday, in reality, every day you get one whole server that fills up with regiment players and pub players. Passwords on regiment servers isn't going to change that, regiments aren't just going to hop on their locked servers everyday because who is playing them. The reason for the locked server is so regiments can set up official events between one another and get all their players on the server. Events are only going to happen weekly maybe more, but for most of the time, the same thing is going to happen as usual, everyone is going to hop on one server like an official one and play together. I also believe not every regiment is going to lock all their servers, I'm sure only event servers will be locked and some people may just have a non locked recruitment server that people can play on.
    Exactly. No one is planning on locking their server the whole time. It would be terrible for recruitment, and sometimes we want the server populated for various reasons. We just want to be able to lock it up for when there is a serious organized event between two companies.

  2. #232
    Isn't there an argument to be made that if passwords are prohibited, it will upset your current base and MAY cause some loss in that playerbase? On the flipside, if you give your consumers what they demand, then they will be more loyal, will probably play more (since they can actually do what they want to do on their server), and thereby you are generating a growing community, right?

    From my experience, it's the Regiments that make the game for everyone else. Pub COs don't know what they are doing. Pubs can associate well enough to fit in to other regiments that know what they are doing. However it is in fact the Regiment leaders who create the most fun for those newcomers. They are the ones who teach and welcome in the newcomers.

    Also think of the day to day. Any regiment that wants a password will protect it for their what, 1...2 hour event? After that, I can only assume most regiments would UNLOCK their lobbies, as they want newcomers to join their recruiting drill server. I mean that's what we do. We host drills to practice as well as recruit. We have also had issues where other clans have come in to steal recruits, which I think is an issue in and of itself that the devs should consider solving. When a regiment pays for a server only to have some other unit come in and try to steal people - it's hard work and you hate that other unit eventually.

    And honestly, other than the people who want their rooms locked temporarily, you always find people flocking to the Official Servers and 200-man Test Server. And that's without passwords as a feature yet. Imagine the server list, with the Official servers full, and like 4 other servers with 3-5 people in their, with their lobbies locked. Won't the pubs just join the full open server anyways?

    I'm just trying to make a counter-argument to some of the points made.

    All this is obviously said with respect to the devs. Love the game, hope the playerbase grows, hope to see more content, and success for the peeps working on it.

  3. #233
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Nyves View Post
    Isn't there an argument to be made that if passwords are prohibited, it will upset your current base and MAY cause some loss in that playerbase? On the flipside, if you give your consumers what they demand, then they will be more loyal, will probably play more (since they can actually do what they want to do on their server), and thereby you are generating a growing community, right?

    From my experience, it's the Regiments that make the game for everyone else. Pub COs don't know what they are doing. Pubs can associate well enough to fit in to other regiments that know what they are doing. However it is in fact the Regiment leaders who create the most fun for those newcomers. They are the ones who teach and welcome in the newcomers.

    Also think of the day to day. Any regiment that wants a password will protect it for their what, 1...2 hour event? After that, I can only assume most regiments would UNLOCK their lobbies, as they want newcomers to join their recruiting drill server. I mean that's what we do. We host drills to practice as well as recruit. We have also had issues where other clans have come in to steal recruits, which I think is an issue in and of itself that the devs should consider solving. When a regiment pays for a server only to have some other unit come in and try to steal people - it's hard work and you hate that other unit eventually.

    And honestly, other than the people who want their rooms locked temporarily, you always find people flocking to the Official Servers and 200-man Test Server. And that's without passwords as a feature yet. Imagine the server list, with the Official servers full, and like 4 other servers with 3-5 people in their, with their lobbies locked. Won't the pubs just join the full open server anyways?

    I'm just trying to make a counter-argument to some of the points made.

    All this is obviously said with respect to the devs. Love the game, hope the playerbase grows, hope to see more content, and success for the peeps working on it.
    Thank you for the points you made - they are all valid ones to raise I feel.

    Yes, you are correct that this is a risk.

    The main issue I take with the arguement that it is only meant to be off limits a few hours every day/week is that other people are basically stating that passworded servers is the end all/be all of the game. Several people have already started the doom-saying/strike talk/threatening to give up wor for another game so I must believe that they indeed do think password protected servers hugely important to the game and that they are ready to quit the game due to the lack of them . If you then follow that claim/course of action with an arguement stating that the servers only will be locked down a few hours each week that doesn't make a whole lot of sense to me.

    If that is correct then I simply don't see the servers being locked off for as little as they suggest they will be.

    In short, I'd be less worried about the amount the password protected servers were to be used to divide the community if the people asking for its implementation weren't ready to announce the death of the game due to it not being added.

    I realize this may seem like a backwards way of thinking to some.

    I have no issues with a populated server being locked off from the public every now and again. The issue is if the locked server is the only populated one and it turns out that it isn't a few hours a week but every night. If that ends up happening, you then quickly end up at a situation where the new players are presented with a few options:

    1: don't play the game.

    2: join a company in order to get the required password to actually enjoy the game.

    3: try to populate a server outside of the locked off one (that is going to be drawing all organized players in so forget about them joining the low pop public server).

    The vast majority of new players will go with option 1.

    While I very much so appreciate all of the companies of the game I do not think the norm should become "join a company to experience the game" - that is not what we set out for with WoR - instead it should be "join a company to get the most out of the game".

    In short, one of my main concerns (apart from the others I've listed a few times in this thread) is that the wish to play privately and thus divide the community is much, much bigger than event play a few hours a week would suggest.

    I fully realize I may be entirely in the wrong regarding the above. The added strength of which the demands are made could just be due to the simple fact of having asked for passworded servers for so long already - but it does come off to me as a big wish of seperating the community.

    - Trusty

  4. #234
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by LordAlistair View Post
    I mean you act like you have 1000's of players playing everyday, in reality, every day you get one whole server that fills up with regiment players and pub players. Passwords on regiment servers isn't going to change that, regiments aren't just going to hop on their locked servers everyday because who is playing them. The reason for the locked server is so regiments can set up official events between one another and get all their players on the server. Events are only going to happen weekly maybe more, but for most of the time, the same thing is going to happen as usual, everyone is going to hop on one server like an official one and play together. I also believe not every regiment is going to lock all their servers, I'm sure only event servers will be locked and some people may just have a non locked recruitment server that people can play on.
    Thank you for the info. I would hope that would be the case as well.

    In regards to the player numbers - if only we had 1000's of players playing every day (passworded servers wouldn't be a potential danger/issue then). The active player base is, however, small enough to be hugely negatively impacted if passworded servers were to become the norm.

    Quote Originally Posted by Matt(Fridge) View Post
    Exactly. No one is planning on locking their server the whole time. It would be terrible for recruitment, and sometimes we want the server populated for various reasons. We just want to be able to lock it up for when there is a serious organized event between two companies.
    You wanting to lock it up during serious organized events is entirely understandable.

    - Trusty

  5. #235
    At this stage of development, IMO if you allow passworded games WoR will essentially become a weekend game for established Companies and the community numbers will stagnate/decline further.

    TBH I get the feeling the devs are okay with WoR being a niche game, but there’s a fine line between a niche game and a dead game (Verdun was mentioned earlier as an example) so I can understand Trusty’s reticence in his explanations.

    Its still early days and alpha. Ultimately there’s no getting away from the bleeding obvious; build a WoR that will attract oodles more players.

  6. #236

    USA General of the Army

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    So I feel like the issue here is the devs don't trust units to do what they've said repeatedly. Noted.

  7. #237
    Rbater's Avatar
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    Quote Originally Posted by TrustyJam View Post
    I have no issues with a populated server being locked off from the public every now and again. The issue is if the locked server is the only populated one... If that ends up happening, you then quickly end up at a situation where the new players are presented with a few options:

    1: don't play the game.

    2: join a company in order to get the required password to actually enjoy the game.

    3: try to populate a server outside of the locked off one (that is going to be drawing all organized players in so forget about them joining the low pop public server).

    The vast majority of new players will go with option 1.

    While I very much so appreciate all of the companies of the game I do not think the norm should become "join a company to experience the game" - that is not what we set out for with WoR - instead it should be "join a company to get the most out of the game".

    In short, one of my main concerns (apart from the others I've listed a few times in this thread) is that the wish to play privately and thus divide the community is much, much bigger than event play a few hours a week would suggest.
    This I agree with, especially because out of every night I play, there's 2 servers that are populated, both being event servers.. So your concerns as quoted are very well said (with omitting some other wording).

  8. #238

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    Quote Originally Posted by Quaker View Post
    At this stage of development, IMO if you allow passworded games WoR will essentially become a weekend game for established Companies and the community numbers will stagnate/decline further.

    TBH I get the feeling the devs are okay with WoR being a niche game, but there’s a fine line between a niche game and a dead game (Verdun was mentioned earlier as an example) so I can understand Trusty’s reticence in his explanations.

    Its still early days and alpha. Ultimately there’s no getting away from the bleeding obvious; build a WoR that will attract oodles more players.
    The issue I see with this is simply that the game has to be built first. It won't matter if more or less people buy the game if no one stays to play it. This is what happened to Verdun. It was popular for a time but then stagnated to where it is now. What WoR has that Verdun doesn't is a large and more dedicated community. One that paid a shit load of money to get built. For your concern about WoR becoming a "Weekend Game" look and games like Rising Storm 1/2 & Squad/Post Scriptum. They have spikes in population on weekends but have servers that rise and fall (both private and public) most days of the week anyway. I knew a Realism group that worked a Red Orchestra Rising Storm mod that added US forces on the Western Front against the Germans and that ran for years. They had events all the time.

    The point of my counterpoint is that you seem to be looking as if the Companies will be the only people playing. They won't. Everyone works different hours. Weekends are simply just a time where some people slack off, those in school don't have to wake up early, and other quite simple scenarios. I don't think WoR will become a empty game like Verdun just because Passwords are implemented. Even if some servers are kept locked by certain communities. If you simply don't play because there is a server locked that's your own fault. Hell I played a fun 20 or so rounds today on a server that was only ~40 people out of a full 120 or so odd slot. It was fun! Give privatization a chance. It won't be a silver bullet to the head.

    Thank you for the info. I would hope that would be the case as well.

    In regards to the player numbers - if only we had 1000's of players playing every day (passworded servers wouldn't be a potential danger/issue then). The active player base is, however, small enough to be hugely negatively impacted if passworded servers were to become the norm.

    You wanting to lock it up during serious organized events is entirely understandable.

    - Trusty
    Once again I will say that I strongly believe that WoR is about as niche as niche will be. There is also the factor that the game is still in an alpha, early access title and that is a bar that some people don't cross. I usually don't buy into games in that state because I like complete experiences. Some people want to play just Artillery or just Cavalry and are waiting patiently for that. Some just don't like the era in their games. The community will always be smaller than say something more modern in scope like Red Orchestra, Squad or Arma. It's simply because not everyone wants single shot muskets. It takes a special person to want that.

    My question is what is justifiable as a reason to offer password locks to the some odd hundred who play at peak event hours? I only played early this afternoon US Central time because I was off work. I was playing with members of the Euro community as well as people who were also off work or school. It might show a dent now, when the community is tiny alpha key holders, but what about when you push out the main game mode? The Cavalry? Other Battlefields? or even the long awaited Beta release?

    The community will never act in a linear fashion, it's fluid. They come and go when they want to play. I don't blame those who are burnt out for various reasons that plenty have already said.

    EDIT: I thought of this a little bit after I wrote this up and will add a quick little bullet. These servers are expensive. I doubt that the server locked for event will stay locked forever unless it's sole purpose is events and even then that is pushing it. All the regiments/companies I know would keep the servers open until an event for recruitment and just for fun. I'll admit, I like variety and no two people will fight the same way which is why I like public play sometimes.

    I still think it boils down to the simple question of whether CG trusts the community enough to do passwords. I think they can trust us because we paid to play this game and some people even paid just to be at events. I see no fault in letting passwords be a thing.

    Sorry for the flash edit, I felt this would actually help the post.
    Last edited by JammedHam; 04-09-2019 at 11:30 PM.

  9. #239
    RhettVito
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    please add password servers come on we all want this

  10. #240
    Matt(Fridge)'s Avatar
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    Can you please just throw us a bone and do this? Almost everyone wants it. It wont be nearly as bad as you think.

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