Originally Posted by
Ted E. Bear
Alright, gonna voice my opinion here again and i'll see if I can get the pitchforks out and after me again. The core gameplay should always be tailored to public non regimental play. A good core game that is tailored well to the needs of the common people that play it is what will build the community. While Regiments are a vital and integral part of this community tailoring the game to them first will drive away most people. This should be the last thing regiments should want because if new people arent playing the game for long because the base game has issues it really doesnt matter how good the regimentals event are in quality, especially if they are passworded off to the general public. Less new people joining the game means less people to recruit from. On the flip side Regiments should be able to have way more control and ability to modify their own servers to suit their own play style and for events as far as officer counts and regiments are concerned. Passworded servers for "quality gameplay" just continues to drive the notion that you need a regiment to play the game "properly" which should not be the case. Until the core of the game play is fine tuned to the general public and the game doesnt rely on regiments to populate it then it will be a good idea to allow passworded and truly private server. This may come as some shock but not everyone want to join a regiment, they just want to play the game and have fun, if they have a hard time having fun they are not going to stick around and if they dont stick around the chances of them seeing what regiments actually have to offer and bring to the table is slim to none. If regiments can put their needs aside for the needs of the game as whole first i think it will benefit them more in the long run.