If you wanted to get rid of the PLMinater just spread the formation restrictions to Skirmishes ja.gif and that would eventually do it.
I've played some Picket Patrol, it's not bad. New content is always good and true randomness in scenarios is way often over-looked in video games especially shooters. However arbitrary gamey-restrictions I find loathsome and are just sidestepping the issues at-hand. Furthermore it negates some aspects. Why use a solid formation when you can just skirmish? What's the root reason to in Picket? Very little. You'll get yelled at for bringing a color bearer. You'll be hated. People will kill you. Officers going up and down the line "Don't pick the colors up, they give us away."
I contend that you should look to real life and the real reasons people didn't do certain things we consider undesired in-games. I spent a few hours in discord with some Resistance and Liberation folks talking about the doom of the game. It was the half-measures on realism. Why tip-toe around the tulips when your game will mathematically be a shadow of itself in ten years? Every game dies, but not every game lives (maybe that's a lie). So many people were opposed to things like autosurrender and then two years later, poof, they were gone off playing Arma or some crap while the game went on. And the issues of rambos never went away. If there were mechanisms to shatter them, it'd be a remedy. I don't think that looks like hard formation restrictions and I hate that timer, even for the officers. It ruins the aura even if only for a moment. Players are gonna play the game they're given.