CSA Captain
Picket Patrol also nullifies the team morale system as it was designed to influence player behavior through the team score system. Not that I like that system. But if something is supposed to encourage players strongly to play a certain way and then it means nothing suddenly (as far as team score) on "Final Push" or "Picket Patrol" - that's not ideal.
The morale display for the enemy is 100% not needed in the same way in any other video game a reinforcement / ticket counter for the enemy team is not needed. I've definitely played through a lot of rounds where I didn't know the enemy reinforcement count and only knew my own. You're definitely left guessing the enemy strength. I never had a panic attack over it. Is it useful to know it? Yeah. Distracting, also. Unduly influences conduct and strategy by hard mechanical facts that make it feel gamey. Without it, both sides would be handicapped in the same way and would have to rely on instinct,
Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY
Old Pennsylvania Discord: https://discord.gg/MjxfZ5n