Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 33

Thread: Is 200 the Limit?

  1. #21
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,268
    Quote Originally Posted by AlexBloodworth View Post
    I actually never stated warband went to 500, although that would have been amazing!
    Well, you said that it can and is being done. Where is it being done?

  2. #22

    CSA Captain

    Dutchconfederate's Avatar
    Join Date
    Oct 2016
    Location
    Den Haag / The Hague
    Posts
    376
    Of course third needs to be a artillery unit :-)

    *Funny got a bad reputation thingy for this comment.
    Last edited by Dutchconfederate; 04-20-2019 at 06:59 PM.

  3. #23
    Quote Originally Posted by Leifr View Post
    Well, you said that it can and is being done. Where is it being done?
    Ahh I see, it is a new network thought they were using mount and blade network. The new network allows for 500. Sorry for the misinformation!
    https://www.fsegames.eu/forum/index.php?topic=23.0
    Last edited by AlexBloodworth; 04-20-2019 at 06:14 PM.
    Check out my Long Shots | Trick Shots | Battles on: YouTube

  4. #24
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,268
    Quote Originally Posted by AlexBloodworth View Post
    Ahh I see, it is a new network thought they were using mount and blade network. The new network allows for 500. Sorry for the misinformation!
    https://www.fsegames.eu/forum/index.php?topic=23.0
    Ah, as I thought. Yes, it is unrelated to the M&B engine (which is Taleworlds' own), BCoF is being built on Unity. No worries compadre, I wondered if I had missed some Warband mod that had managed to push over 250.

  5. #25

    USA General of the Army

    Bravescot's Avatar
    Join Date
    Jun 2014
    Location
    Perthshire, Scotland
    Posts
    2,626
    Quote Originally Posted by Dutchconfederate View Post
    Of course third needs to be a artillery unit :-)

    *Funny got a bad reputation thingy for this comment.
    Okay change of what I said! Third Infantry Regiment alongside the Artillery choice.

  6. #26
    Hinkel's Avatar
    Join Date
    Feb 2013
    Location
    Germany
    Posts
    1,871
    Quote Originally Posted by Bravescot View Post
    If 200 is made base amount in an up coming update.....could we please get a third regiment choice on most maps? Two is just getting bland.
    We might consider it, pretty sure we will test it out on some maps

  7. #27
    Quote Originally Posted by Hinkel View Post
    We might consider it, pretty sure we will test it out on some maps
    Imagine 100 people on VOiP though? Any chance of some broader filter options to coincide with the expansion to 200?

    It is also an opportunity to re-vamp gameplay...

    Firstly, it’s still confusing in public games with people spawning in getting mixed up in the wrong units with just 2 Companies. If we had a 3rd unit, it would be chaotic. In other words please give us T showing your Officer and Flagbearer soon

    Secondly, with this many players (200), the Skirmish maps could be made much more interesting by adding multiple sequential objectives. This would add so much to the depth of gameplay and add to the longevity/replayability of WoR.

    Lastly, although we’re getting another 25 players per side, I would have thought that number would be taken up by artillery and cavalry players so I’m not sure how they’ll fit in organisationally?

  8. #28
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,133
    Quote Originally Posted by Quaker View Post
    Imagine 100 people on VOiP though? Any chance of some broader filter options to coincide with the expansion to 200?

    It is also an opportunity to re-vamp gameplay...

    Firstly, it’s still confusing in public games with people spawning in getting mixed up in the wrong units with just 2 Companies. If we had a 3rd unit, it would be chaotic. In other words please give us T showing your Officer and Flagbearer soon

    Secondly, with this many players (200), the Skirmish maps could be made much more interesting by adding multiple sequential objectives. This would add so much to the depth of gameplay and add to the longevity/replayability of WoR.

    Lastly, although we’re getting another 25 players per side, I would have thought that number would be taken up by artillery and cavalry players so I’m not sure how they’ll fit in organisationally?
    The current plan is to not have a limit on the different branches.

    If your entire team wishes to go arty then they are able to do so.

    - Trusty

  9. #29

    CSA Captain

    Dutchconfederate's Avatar
    Join Date
    Oct 2016
    Location
    Den Haag / The Hague
    Posts
    376
    That will be interesting to see. It will be great if we had some pieces on the drill camp to get known with before you open it all up at the skirmish maps.

  10. #30

    CSA Major General

    Redleader's Avatar
    Join Date
    Aug 2017
    Location
    Kingdom of Belgium
    Posts
    456
    Quote Originally Posted by Dutchconfederate View Post
    That will be interesting to see. It will be great if we had some pieces on the drill camp to get known with before you open it all up at the skirmish maps.
    Like the idea, since drill camps are accessible for everyone.
    I write for my personal account and from personal experience, unless stated otherwise.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •