Of course third needs to be a artillery unit :-)
*Funny got a bad reputation thingy for this comment.
Last edited by Dutchconfederate; 04-20-2019 at 06:59 PM.
Ahh I see, it is a new network thought they were using mount and blade network. The new network allows for 500. Sorry for the misinformation!
https://www.fsegames.eu/forum/index.php?topic=23.0
Last edited by AlexBloodworth; 04-20-2019 at 06:14 PM.
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Imagine 100 people on VOiP though? Any chance of some broader filter options to coincide with the expansion to 200?
It is also an opportunity to re-vamp gameplay...
Firstly, it’s still confusing in public games with people spawning in getting mixed up in the wrong units with just 2 Companies. If we had a 3rd unit, it would be chaotic. In other words please give us T showing your Officer and Flagbearer soon
Secondly, with this many players (200), the Skirmish maps could be made much more interesting by adding multiple sequential objectives. This would add so much to the depth of gameplay and add to the longevity/replayability of WoR.
Lastly, although we’re getting another 25 players per side, I would have thought that number would be taken up by artillery and cavalry players so I’m not sure how they’ll fit in organisationally?
That will be interesting to see. It will be great if we had some pieces on the drill camp to get known with before you open it all up at the skirmish maps.