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Thread: In-game Artillery Facts / Questions / Concerns

  1. #11

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    Quote Originally Posted by TrustyJam View Post
    Too early to tell.

    - Trusty
    Something the players can test themselves I presume.

  2. #12
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    I think this thread is a little premature.

  3. #13

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    Quote Originally Posted by Leifr View Post
    I think this thread is a little premature.
    Asking questions about upcoming features etc. Happens all the time. Always thought that was one of the purposes of a forum to talk about current and upcoming game stuff

  4. #14
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    Quote Originally Posted by Dutchconfederate View Post
    Asking questions about upcoming features etc. Happens all the time. Always thought that was one of the purposes of a forum to talk about current and upcoming game stuff
    Of course.

    Just be aware that we are not able to answer most of your questions currently (which is why I would imagine Leifr would believe the thread is a tad early).

    - Trusty

  5. #15
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    Quote Originally Posted by Dutchconfederate View Post
    Asking questions about upcoming features etc. Happens all the time. Always thought that was one of the purposes of a forum to talk about current and upcoming game stuff
    Of course friend, I wouldn't presume otherwise. However, Trusty has said in a couple of places now that there is absolutely nothing to report on regarding artillery. Feel free to kick around ideas but pitching direct questions (as in the OP) is fair too early - better to do so in a couple of months.

    Well, as you were.

  6. #16
    Quote Originally Posted by TrustyJam View Post
    Just be aware that we are not able to answer most of your questions currently
    Well, Mr. Trusty, you should, since it seems you've embarked on adding cavalry and artillery to the game, so a concept should have already been fleshed out.

    It would be to your advantage, I believe, to have a healthy discussion on that concept and its impact on gameplay. By the time you guys get the first iteration to work, the community will have used its collective brainpower to your advantage, maybe in time to steer clear of loopholes.

    At any rate, repeating ironic comments like "no one said it will be ..." should cease.

    PS. why a few months until the first working model? Muppets can come later, it is innovative gameplay people are interested in.
    Last edited by EneCtin; 04-03-2019 at 04:46 AM.

  7. #17

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    Quote Originally Posted by EneCtin View Post
    Well, Mr. Trusty, you should, since it seems you've embarked on adding cavalry and artillery to the game, so a concept should have already been fleshed out.

    It would be to your advantage, I believe, to have a healthy discussion on that concept and its impact on gameplay. By the time you guys get the first iteration to work, the community will have used its collective brainpower to your advantage, maybe in time to steer clear of loopholes.

    At any rate, repeating ironic comments like "no one said it will be ..." should cease.
    Amen .

    You can share your visions and ideas and we can understand those plans / ideas will be tweaked or adapted when tested in game or technical restrictions etc. I
    Last edited by Dutchconfederate; 04-03-2019 at 05:41 AM.

  8. #18
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    Quote Originally Posted by EneCtin View Post
    Well, Mr. Trusty, you should, since it seems you've embarked on adding cavalry and artillery to the game, so a concept should have already been fleshed out.

    It would be to your advantage, I believe, to have a healthy discussion on that concept and its impact on gameplay. By the time you guys get the first iteration to work, the community will have used its collective brainpower to your advantage, maybe in time to steer clear of loopholes.

    At any rate, repeating ironic comments like "no one said it will be ..." should cease.

    PS. why a few months until the first working model? Muppets can come later, it is innovative gameplay people are interested in.
    I disagree.

    Yes, we have a concept that we are working towards.

    That does not mean it being a good time to bring the community into a design discussion.

    Once we have actual features done we’ll be ready to talk about them/have you test them/listen to your feedback and requests regarding them.


    Until then we’d all be wasting our time discussing a list of target features where we have no clue if they ever will be doable in the first place.

    I’m sorry you are troubled by me answering stuff without really answering stuff (this is because the mechanics are not ready to be discussed yet).

    Feel free to post your arty suggestions (we read everything) but we won’t be going into details regarding arty just yet.

    - Trusty

  9. #19

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    Quote Originally Posted by TrustyJam View Post
    I disagree.

    Yes, we have a concept that we are working towards.

    That does not mean it being a good time to bring the community into a design discussion.

    Once we have actual features done we’ll be ready to talk about them/have you test them/listen to your feedback and requests regarding them.


    Until then we’d all be wasting our time discussing a list of target features where we have no clue if they ever will be doable in the first place.

    I’m sorry you are troubled by me answering stuff without really answering stuff (this is because the mechanics are not ready to be discussed yet).

    Feel free to post your arty suggestions (we read everything) but we won’t be going into details regarding arty just yet.

    - Trusty
    Well thanks for the stuff that you did share. I will get some suggestions together and then leave this thread for what it us until you do have more to share.

  10. #20
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    Quote Originally Posted by Dutchconfederate View Post
    Well thanks for the stuff that you did share. I will get some suggestions together and then leave this thread for what it us until you do have more to share.
    No worries!

    The concept constantly changes as more work is put towards its implementation. So discussing it in detail with you guys currently would result in a lot of people being confused/let down, etc. by what it ends up being for the initial arty implementation.

    - Trusty

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