I've always had my doubts about artillery. I honestly cannot see a way to implement even one civil war artillery piece into the current game, not with the damage that they could do. I could imagine it, if the damage done was expressed as a debuff for Infantry, or a morale hit for example, but causing that amount of actual casualties? Maybe if we ever see 400 player servers.
''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.
One to several cannons would not be too effective if formulaic firing solutions can be avoided (like on this map, fire at sweetspot A, meaning a tad west of NNW, elevation 13degrees, etc etc.). This can be avoided by placing the cannons at random positions along the back of the map so that a few ranging shots are needed. Even then, it will be a chase of a moving target, again several shots to get the range. The target will move as soon as you've hit it or near it, so again a dead on salvo will not meet the target.
Sure, people could experiment and move canons to predetermined positions,, (crest of that small hill, turn the cannon to aim at that tree, and then aim sweetspot B4). In skirmish thoroughly known maps, canons would be too much of an advantage to the more experienced side. On fully random fights chosen from that big training map (location, rotation, spawn positions, spawn starting orientations,) well, there you'd have to work to effectively use your artillery
I almost feel like having just suppression for indirect canon fire and the occasional death while reserving full effectiveness for direct fire solutions, where the other team sees you reloading and has to choose if to evade or maintain position or attack you.
Last edited by EneCtin; 04-04-2019 at 05:45 AM. Reason: typos, more details, usual stuff
CSA Captain
CSA Captain
Ah, my mistake. For some reason I remembered it being said that artillery could be operated by all but artillery classes would be limited and did the job better. Idk man I'm tired leave me alone
Just when I thought I was out...they pull me back in!
USA General of the Army
Something to consider.
When player controlled artillery becomes a thing, I suspect that the current off map "ambient" artillery shelling will either completely disappear or become greatly reduced.