Definitely, almost every round begins with a team trying to organize quickly into its regiments. That's why I'd like a planning phase of 1-5 minutes, a server-side variable. Both teams are separated at the start and have a short time to plan which does not affect the game clock. Mad dashes from spawn are useful to gain an advantage and they detract from organization.
Then stop responding? Why you guys follow me around on here is beyond me. That's what you said in the other thread when I picked apart your reasons against elections. You shouldn't worry because I'm sure nobody else can understand me either. No retort needed. The OP made it very clear that he's worried about Public servers. So certain types of folks want to argue that this is irrelevant? And it doesn't even effect them? And that's their whole argument is "It doesn't matter because you can't organize without companies."
I've been pretty consistent in my posts on here since the beginning about the dangers of not having a vision beyond a heavily-controlled closed server environment. I literally said many times in the last two years that this is the great trap that realism gamers fall into and that it will wreak havoc on player numbers. And that the closed-server events will be less-than-competitive because they rely on artificial restrictions. Those closed-server events have been the only way to play games like this for forever. We'd all be a lot better off in every way we play if this wasn't needed so badly. The leadership question is a huge part of that.
First... they don't pick 'one,' Sox, they can pick multiple. Also... just because they're not clan players doesn't mean they're strangers. I routinely see the same players in servers. Players deserve the right to input on who their team officers are. The game is suffering because they can't. An officer isn't a stranger very long after he tells us to volley and then charge 150 yards with unloaded muskets.
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When other players are impressed with their leadership skills and consent to their leadership. Just because someone doesn't have a following already doesn't mean they have to keep their mouth shut on the firing line and that they won't build one. This happens constantly... You have leaders on the line... then you have the guy in the officer role. Players learn to know the difference but the team is still forced to go along to get along. If a real crappy one is picked... if the guy is just not visible... if he's quiet... if he went AFK, he could easily be replaced. The rank means nothing at present! Literally nothing. And it is so old and damaging to gameplay
I'm confused. You're in favor of totally random leaders? First-come, first-serve? "Whoever grabs the officer first" as the title says?
#1.... clans do play on public servers. #2 One huge fundamental missing in the game is leader quality control.