Originally Posted by
GeorgeCrecy
Hey there Quaker,
Soulfly mentions a key item, the mechanics of the officer class is but one component of hundreds that are all priorities for us of one sort or another, each of which in the programming side of things has a tendency to create bugs and crashes. Given our small team, our programmers only have the ability to focus on one or two pieces of the puzzle, which can be a long and laborious process, which either time or more money to hire more programmers can fix. That means that while we are waiting on those systems currently being developed to be finished, we make use of what we have now to add in other parts of the puzzle, such as new regiments and even new maps or areas! We are able to do that with those that aren't programmers, so we do appreciate everyone's patience when all we have is what has been termed "cosmetic changes only." It does not mean we are not focusing on the correct part of the puzzle, merely that the other members are working on their own parts in tandem.