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Thread: What changed?

  1. #11
    You can't force people to communicate. Not real hard to figure that one out. Don't need to write a book about it. Formation gains and lone wolf penalties help with organisation.

    But what helps more is to allow people to create a group. Not enough people join you or leave you, your group disbands. And you are forced to join a existing group. Minimum of 5 people you are named a section with a corporal as leader.

    Not everyone wants to fall in with a powerhouse clan. Games are played with friends. Randoms can choose a group of their liking.

    People who start a group can try out their leadership qualities. Try to get people to follow them. If they suck and people leave they loose the rank that they might have gained when starting a group.

    Starting a group and people having faith to join you , that is a better way of implementing a vote system. Works for the big groups who will have a lot of men join that group and the smaller group of a small existing company trying to grow or the random trying his luck.
    Last edited by brentcarter; 05-01-2019 at 06:16 AM.
    Richmond Howitzers, 3rd Company

  2. #12

    USA General of the Army

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    Quote Originally Posted by Poorlaggedman View Post
    I see artillery as a distraction from the core of the game which should be infantry combat which also tends to require performance tweaks.
    And, therein, lies the answer ...
    Artillery and Cavalry were a draw for a great many players and the desire to make this game into an Infantry Line Battle Sim has resulted in inactivity for many.
    "Wait and see what the final product becomes" has replaced the desire to test graphical tweaks and Infantry tactics.
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  3. #13
    Quote Originally Posted by John Cooley View Post
    And, therein, lies the answer ...
    Artillery and Cavalry were a draw for a great many players and the desire to make this game into an Infantry Line Battle Sim has resulted in inactivity for many.
    "Wait and see what the final product becomes" has replaced the desire to test graphical tweaks and Infantry tactics.
    Indeed if it was just Infantry I would still like the game but not as much as I am looking forward in seeing it ALL come together on the large battlefield of Antietam
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  4. #14

    USA General of the Army

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    I actually joined this game specifically for artillery.

  5. #15

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    Quote Originally Posted by oleander View Post
    i actually joined this game specifically for artillery.
    me2!!

  6. #16
    will they ever bring war of rights to Mac

  7. #17
    Quote Originally Posted by golfking View Post
    will they ever bring war of rights to Mac
    The devs have stated previously that they currently have no plans for launch on mac/apple

  8. #18
    Quote Originally Posted by brentcarter View Post
    Indeed if it was just Infantry I would still like the game but not as much as I am looking forward in seeing it ALL come together on the large battlefield of Antietam
    I usually look for precedence to game visions. There just isn't any for a large, well-functioning battlefield where players work closely together. You'd always have to break it into smaller parts. There was once a bug where most of the Antietam battlefield was open and a whole bunch of us wandered around a big part of it for a while before it was fixed. The thing is huge. Take away the desertion areas and double, triple, even quadruple the player counts to 800 (unlikely) and you have WWII Online with muskets. If you've never had the pleasure of trying that game... it's boring, incredibly boring and unrewarding. And it has everything. You can play an anti-aircraft gun if you want. The primary reason it sucks is because you chase after a concentration of action that somewhat resembles your expectations and you never find it. What's the point in having things if they don't all come together at some place and time?

    Artillery gameplay will be hurt by infantry gameplay. Good luck zeroing the gun in on an enemy infantry blob snaking it's way in a single file zig-zag to advantageous terrain. How many shots can you get on them that way? How much effect will have? Do you think anyone's going to walk into your guns when they don't even want commit into a frontal attack presently vs infantry? The only map where teams will go straight in is wooded terrain. It's definitely not really a 'line battle' simulation right now. It's a rush-one-flank-or-the-other-and-hope-you-get-there-before-the-enemy-get-there-first simulation. I don't know where these lines are that are spoken of. At vast distances, yes people can orchestrate them and blast away all around at 300-400 yards to limited effect. I suppose you can find some groups willing to do that and also be artillery target practice at the same time. But other than that take some screenshots when you see lines operating anywhere but strictly behind cover. Some recent patches have helped, but shouldn't that be the focus before other things are moved off to? That's all I'm saying.
    Last edited by Poorlaggedman; 05-01-2019 at 05:45 PM.
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  9. #19
    Rbater's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    Well it's Civil War Combat so that's a 90% infantry experience. 90% of the casualties are caused by infantry. ....
    I think you mean dysentery, not infantry for casualties. Devs more dysentery plz for that infantry experience lol

    Quote Originally Posted by Lord Drax View Post
    The devs have stated previously that they currently have no plans for launch on mac/apple
    And to add, performance on Windows/PC currently = mac getting like 5 frames. It just wouldn't run well unless you had an eGPU for that mac.

  10. #20
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    Quote Originally Posted by Rbater View Post
    I think you mean dysentery, not infantry for casualties. Devs more dysentery plz for that infantry experience lol



    And to add, performance on Windows/PC currently = mac getting like 5 frames. It just wouldn't run well unless you had an eGPU for that mac.
    CRYENGINE does not support Macs.

    - Trusty

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