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Thread: Change the death camera positions to avoid eavesdropping

  1. #1

    Change the death camera positions to avoid eavesdropping

    A lot of maps when you first join the server or while you're dead you'll hover near a position of the battlefield where you can listen on to any nearby voice chat. This is frequently near objectives but I've noticed the positions are not consistent throughout the round. Dunker church... Bloody Lane... Pry Ford and more put the defender at risk of involuntary espionage from invisible floating enemy waiting to spawn.

    I'd recommend either putting the locations higher up in the sky (where you can't hear voice chat) or muting the enemy voice chat to dead players after a few seconds until they spawn again (other than spectators hopefully some day in a separate spectator team status). It's not the type of thing people want to worry about when planning. Various times when we overrun a position and enemy dead are strewn about there's the same urgency to not give away our next step to players still conscious for ten seconds or more. I feel like their ability to listen in should not exist like that.

    https://youtu.be/-PYMCrbjtTY

    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


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  2. #2
    Kellz's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    A lot of maps when you first join the server or while you're dead you'll hover near a position of the battlefield where you can listen on to any nearby voice chat. This is frequently near objectives but I've noticed the positions are not consistent throughout the round. Dunker church... Bloody Lane... Pry Ford and more put the defender at risk of involuntary espionage from invisible floating enemy waiting to spawn.

    I'd recommend either putting the locations higher up in the sky (where you can't hear voice chat) or muting the enemy voice chat to dead players after a few seconds until they spawn again (other than spectators hopefully some day in a separate spectator team status). It's not the type of thing people want to worry about when planning. Various times when we overrun a position and enemy dead are strewn about there's the same urgency to not give away our next step to players still conscious for ten seconds or more. I feel like their ability to listen in should not exist like that.

    https://youtu.be/-PYMCrbjtTY

    I've personally never had this issue..
    The time frame in the respond should effect the enemy plan or chatter...

  3. #3
    Kellz's Avatar
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    Shouldn't *

  4. #4
    No, it won't change their plan because they're unaware they're being spied on. It's kind of hard not to notice what they're saying as an attentive gamer who was just killed 20 seconds ago and is now hovering 15 yards away listening to their officers give commands. I'd call that eavesdropping.
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  5. #5
    Zak Argo's Avatar
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    I kinda think this is a good idea, I have heard the enemy many times after I died

  6. #6
    It's part of the 5 or 10 seconds period you can talk with the one that killed you (communication both ways). Sort of interesting oversight. It's like being able to speak and hear in your last few seconds. Unless receiving a headshot, I would like also to be able to turn my head and look who got me or who I'm exchanging that brief emote to...

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