Quote Originally Posted by Sox View Post
The OP is much closer to actual Civil War combat than is the current system. As everyone knows, by the time of the Civil War the bayonet charge ala' Napoleon was a thing of the past, usually a charge would only go in when there was some indication that the enemy was breaking, and even then American soldiers preffered to club their muskets. BUT....here's the twist, this is a game, and there has to be some way for a numerically inferior force to win. The above system does not allow for that.
A solution would be that if the defending players (with numerical disadvantage) stand close together, even shoulder to shoulder, the negative more affects could be lessened or negated entirely. However, the further apart a player is to his buddies, the greater the morale hit and related debuffs. This way, an attacking force would be incentivized to create gaps in the defender's lines with effective volley fire prior to charging. Organized defenders will form up prior to being charged to avoid a morale hit - or be forced to retreat!