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Thread: Resting muskets on fence rails & interaction

  1. #21

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    Quote Originally Posted by Gamble View Post
    Fences are indestructible, which I find quite problematic.
    You'd find it far more problematic if they made them destructable.......when 150 (and possibly 200 PLUS artillery) players are slamming shots into them, splinters all over, and you've got an FPS of 1.
    ''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.

  2. #22
    I'd very much like to see various levels of simulated usage to the maps and areas. In my opinion the existing default Antietam map resembles a rather pristine picture of the battlefield for one to fight on, especially since artillery is already placed probably necessitating the downing of some swaths of fencing. It might not be something the engine can handle but perhaps other creative means could be had to alter the environment or at least have the opportunity for altered states of the map. Honestly the worm fences are so fragile in real life you're liable to knock one apart just by jumping over it yet they stand tall and proud during the whole battle in game through the various scenarios. With the cornfield it's obviously a real shame it can't be simulated in some manner. I didn't expect game engines would neglect destruction as badly as they have over the last couple decades since Red Faction came out with destructible terrain.
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  3. #23

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    It's simple: Any Dev worth his salt has to make gameplay a No' 1 priority, It's all well and good to imagine corn stalks falling, shells blowing holes in the ground etc' but can the engine handle it, in conjunction with so many players? over a hundred players bullets cutting down corn would be stress that an engine does not need. Same with resting a gun on a fence, it's a pointless addition that's just not needed.
    ''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.

  4. #24
    My point is that in the industry looks get prioritized while the functionality doesn't. The engine surely can't handle such a thing because it wasn't designed to however many years ago it was conceived. Hence why it's 2019 and we have beautiful graphics and yet wooden fences that are made of concrete and we can't do anything about it. Obviously it can't be done, but that's no reason not to have versions of maps that are more battle-scarred than pristine. Rarely in human history has a cornfield been as violated as Miller's.
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  5. #25

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    Maybe we can get map variants later on down the line, such as "Miller's Cornfield: Late Day" where the corn has been trampled, the ground is turned up, etc.
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