Hello ! I like notion of historically accurate. I wondered what are your thoughts about out-game chat system like discord or teamspeak during battles... I fully understand the usefullness of such a system to remain organized during events, but I find it immersion-breaking. There was no radio communications during ACW... I find using it at the company level to give orders particularly sad, for it completely remove the main purpose of the NCOs which is to relay the orders. Also it allow two separate units to coordinate on the battlefield (for example to lead simultaneous attacks from different directions) and I know this give more fluidity, but this wasn't how things were organized at the time, simultaneous coordination were difficult if not planned before, and the communications weren't as fast as they have to use couriers... I know the game developers planned to have larger battles with one central commander, able to send orders to units commanders, with a delay managed by the game to represent the distance a messenger would have to travel, but out-game chat system completely ruin this notion. I think a courier position played by a player would be more funny than that radio system. But I digress
I just wondered how you manage or plan to manage out-game chat systems during your events ; is there a particular emphasized role for the in-game chat system (which I find fantastic) and counsels to avoid out-game chat or something ?