Quote Originally Posted by Southern View Post
1 player should only be able to own 1 company simple as that
A few problems on implementing this in the current state :

  • You can 'reserve' a company and not even play (futureproofing ?)
  • There is no system in place to take 'over' ownership unless it's given to you. (no voting, shared ownership ....)
  • Accounts can be used to fill a company (who may not even have the game, or 'alt/fake' accounts)
  • Anyone can put a friend/trustee as a middleman as the front of a company.
  • Some people 'forget' to 'disband/transfer' their company leaving it frozen in time or unmanagable.
  • Bigger 'regiments/orgs' run into full 'CT companies' (100 men) -> as usual the question is when and how do you cleanup ?
  • Smaller 'regiments' might muster a '11 men' regiments (I have no issue with that), but in the future all 'regiments' might be take up or some people might not find an 'open' regiment to their liking. (heritage, historical interest, cool name ...)
  • Nobody wants to get 'confusement or/and getting a bad name', say 15thAL (Z) are great guys but 15thAL (Y) are trolls on speed ... it might wear down company (Z). (I know some user 'org' tags to, which can clarify some affiliation)
  • Bigger 'orgs' might be looking for a 'brigade/division/corps …' with an more expanded structure which can't be accomplished in the current 'CT' state. (these can be loose affiliations or centralized leadership)


Multiple 'stuff' poses an 'issue' in the current build, we can only give 'ideas/suggestions' or 'pinpoint problems' and hope the devs find the usefull.