First let me say that I do very much appreciate the nice discussion so far and all the suggestions being put forward up to this point. And it is absolutely great to see that the dev team (Trusty in particular) is taking a deeper look into some of the suggestions.
I want to put another suggestion forward concerning the flag and how it could be used for broaden the game play. (I thought it was in the TGV suggestions, but as I looked over the text it had disappeared somehow. ...to my dear TGV friends: just say if you don`t really like me and erase a suggestion! o/O
Well, what I think of is: If possible, make it possible, that the flag can be captured by the enemy team. That means a dropped flag could be taken by an enemy soldier and this could have a somewhat impact on the teams morale. May it be a bonus for the capturing team or malus for the team that lost the flag. I feel the bonus/malus should not be a gamebreaking one, but the one or the other Ticket could be won/lost by capturing a flag. I thought that could be a nice idea and it would somehow reflect the historical setting, as captured flags of enemy units have been mentioned in several "after battle reports". Maybe something to think abot!
In the long run, I also thought of (once the Company Tool would be implemented into the game) that captured/lost Flags could be a statistic, that should/could show up in a Companys record on the Company Tool. I do share the idea of the devs that there should be no personal statistics about Kills in a game and such, but this implementation could be a nice compromise to the ones who`d like some kind of statistics and the (good) idea of not having K/D ratios etc. for the personal soldier in game.
Thanks for reading and thinking about the suggestion. Thank you all folks for putting your thoughts on the game here. Very appreciated!
Cheers!