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Thread: Dear developers. A collection of community suggestions

  1. #81
    Hello,
    Before I say anything I want to say that the game is so much good. I play on integrated graphics and I don't have any lag.
    It feels like a real war event. But it can have more than that.
    I belive there should be more factions outside America (bandits and more).
    Bugs I noticed:
    - When I exit the game it needs 10-30s to close.

    Suggestions:
    - More classes: Drummers, Fifers, Builders (like theye can build trenches, cover, fences, bags, fix doors and put more stuff), Artillery, Cavarly. Axe infarty, Vice Officer, Medic (maybe).
    - Movement is kinda weird while attacking the enemy, that could be better, also maybe 1.5s before attacking again.
    - Flag barrel has very wierd flag movement (would be cool some more animations for it ex wave). Like it would be cool to add a needle on the top of the flag so it can be used as defence. Flags are very important in the game so the person holding it should somehow be able to protect himself.
    - A real map could be good for new players that just started. I know T is a good way to find themselves.
    - Better Interface menu
    - Servers are sometimes laggy. There are a lot of hostings panels that might be interested to work with the servers.
    - If somone is running from the lines, officers can execute that person (1 person per 2-5 minutes).
    - Ammunition for officers.
    - Indicator above heads of the person is ally or enemy.
    - Linux and Mac support.
    - Able to create your own regiment. (logo editor, colors and etc)
    Final:
    Keep a good work on the game. Its so fucking amazing, I have so much fun!! Can't wait the game to leave alpha.
    People are so nice, events are amazing. I belive developers should do a live stream and playing the game with players.

  2. #82
    Has it been suggested the option to cut the reload animation while in drill camp? It doesn't make sense to spend 3/4 of your time of training not actually training but watching your virtual ego reload your virtual rifle.

  3. #83
    WoR-Dev Hinkel's Avatar
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    Quote Originally Posted by A. Bravo View Post
    Has it been suggested the option to cut the reload animation while in drill camp? It doesn't make sense to spend 3/4 of your time of training not actually training but watching your virtual ego reload your virtual rifle.
    Isn't it the meaning of a drill camp? Trying to drill the "loading in 9 times" again and again?

  4. #84

    USA Captain

    SwingKid148's Avatar
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    Quote Originally Posted by Hinkel View Post
    Isn't it the meaning of a drill camp? Trying to drill the "loading in 9 times" again and again?


    Look at who even uploaded the video.

  5. #85
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by SwingKid148 View Post


    Look at who even uploaded the video.
    Hah :P Never expected it to get so many views. It was uploaded about a month after we had started working on WoR.

    - Trusty

  6. #86

    USA General of the Army

    A. P. Hill's Avatar
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    Whatever would we do without Hollywood movies?

  7. #87

    USA Captain

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    Regarding Morale - I think it'd be best if both, Last Push and Final Stand, resulted in both sides being down to a 1-life scenario. It's a tad ridiculous for the Defenders (on either side) when they're forced to defend a point on Last Stand while the Enemy is at Final Push, because the Attackers can, and will, just swarm point until it's taken, or everyone is dead. It'd only make it more fair, and intense, if both sides in this scenario went down to single life only. Furthermore, the Attackers have just been Broken, why do they just have SWARMS of reinforcements arriving? If they're broken, wouldn't they be retreating, or pulling back? Therefore, wouldn't the few men remaining be the ONLY men left? Just a thought.

  8. #88

    CSA Lieutenant General

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    Quote Originally Posted by Red_DG View Post
    Regarding Morale - I think it'd be best if both, Last Push and Final Stand, resulted in both sides being down to a 1-life scenario. It's a tad ridiculous for the Defenders (on either side) when they're forced to defend a point on Last Stand while the Enemy is at Final Push, because the Attackers can, and will, just swarm point until it's taken, or everyone is dead. It'd only make it more fair, and intense, if both sides in this scenario went down to single life only. Furthermore, the Attackers have just been Broken, why do they just have SWARMS of reinforcements arriving? If they're broken, wouldn't they be retreating, or pulling back? Therefore, wouldn't the few men remaining be the ONLY men left? Just a thought.
    It's a good idea. That would make it really more interesting.
    HURRA Boys hurra r up with the UEC and the TGV

  9. #89
    One thing I would like to see is a "experienced Officer" have the means to ban rambos and total trolls etc, but only from that event scenario. time and again the frustration and an action plan is ruined by these players can be felt by all, this would improve game play not just for the experienced officer (that is trying their best) but also for the other players

  10. #90
    Quote Originally Posted by Oldsod View Post
    One thing I would like to see is a "experienced Officer" have the means to ban rambos and total trolls etc, but only from that event scenario. time and again the frustration and an action plan is ruined by these players can be felt by all, this would improve game play not just for the experienced officer (that is trying their best) but also for the other players
    This functionality is already in game with privately owned servers through the server moderation and admin functions. If it were put on public servers it is quite likely it would be abused.

    Longstreet's I Corps
    1st Brigade Commanding Officer

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