16) Capture Point Mechanic Rework: Defending or attacking the same capture point repeatedly becomes rather stale after a while (considering that certain American event Hosts have tried to disable capture points in their community events kind of proves that point). Instead maybe a frontline mechanic like Verdun, Hell Let Loose etc. would make matches more interesting when they develop an attack, counter attack dynamic, something that is barely possible with the current game design. Alternatively, instead of having the defenders loose instantly once the capture point has been taken give the defending team a limited time window (e.g. 5 minutes or so) for one last counterattack which could turn the tide again. This would make for a tenser gameplay experience. On the other hand, this would solve the absurd situations many attackers and defenders find themselves when attacking the capture point at a late point in the game and loosing the match because the capture point was only captured 99% before the match timer ran out. This is not how War works and should be adjusted as it leads to incredible frustration on both sides. Of course, these additional 5 minutes should also be granted to the Attacking team should the Defenders re-take the point at the end of a match (though this should be the last time this additional time is added to ensure the game does not drag on for too long. On certain maps, maybe the inclusion of more than one capture point (or at least randomized capture points as to avoid the same old battle every time until the larger more historic battle mode releases) would make battles more interesting and engaging and would allow for more tactical variety.