Quote Originally Posted by Galahad View Post
Is it possible to relook at some of the end game mechanics? Progress has been made from it's original form and while I'm still not a fan of final push allowing unlimited respawns for the attacker lately I've noticed that with the new overtime mode if both teams are in their final moral stage i.e. final push/last stand that if the game goes into overtime it's basically unlimited respawns for the attacking team which can almost always guarantee a victory due to their players continuing to funnel in while defenders are dwindled away. Sprunki

Now while I hate the final push/last stand mechanic I actually really enjoy the overtime principle being implemented. It just feels extremely overpowered to me because of the above reason.

Perhaps when overtime is triggered and the attacker is in final push it acts almost like last stand thereby giving that team just 1 respawn.

I know arty is the focus right now but something I hope can get looked at in the future. Thank you for always responding and I hope the torches and pitchforks don't come out lol
Changes like increased starting money, shorter rounds, or sudden-death conditions may apply.