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Thread: Happy New Year: Artillery Progress Update

  1. #1
    WoR-Dev TrustyJam's Avatar
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    Happy New Year: Artillery Progress Update

    Hello everyone!

    We hope you all had a nice Christmas and that you are now looking forward to a new decade of PC gaming as much as we here at Campfire Games are!

    We realize there’s a lot of interest about how the development of artillery, one of the core features of War of Rights is shaping up and so we thought it a good idea to give you a brief rundown of some of the issues still keeping us from releasing the first version of it as well as a video showcasing two of our developers interacting with a cannon in a networked environment. The video displays a number of issues (and misses quite a few as well), some more serious than others that should make it clear why artillery is not yet released to the public.

    (Note that the 2nd shot was the first time we actually tried to aim the cannon at the firing range target - we thought that went pretty well!)



    As you can see in the video above, a number of animation issues are currently present - both in regards to general animation polish but also in relation to characters turning invisible for a period of time after having left the different positions of the cannon as well as characters currently glitching out when the cannon is moving over an uneven/sloped ground, sometimes resulting in falling through the ground (not shown in the video).

    One of the major things that still need to be implemented is the ability to pick up shells from the limber chests (hence why an invisible shell was loaded into the gun in the video above).

    While we do have firing sounds for the artillery we’re currently lacking most other sounds related to manipulating the piece.

    That being said, we hope you will agree with us that the development of the first version of artillery is indeed headed in the right direction.

    We will continue to push on in order to get it out to you all as soon as possible. Until then, we would like to wish you a very happy new year and also thank you for supporting the development of the alpha for yet another year.

    We would also like to welcome the many new players who have decided to fill the ranks during the Steam Winter Sale - we are happy to have you and we hope you’ll enjoy the alpha and its great community.

    We can’t wait to see what 2020 has in store for the development of WoR!


  2. #2
    Thanks for the update; many units are eagerly waiting to test

  3. #3
    Nice 2nd shot!

  4. #4

    CSA Major

    McMuffin's Avatar
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    Will we have tools for aiming?
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

  5. #5
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by McMuffin View Post
    Will we have tools for aiming?
    It's not planned to be a part of the first version of artillery, no.

    As you can see in the video it is possible to hit what you're aiming for whitout rear sights. :P

    - Trusty

  6. #6

    USA General of the Army

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    Looks good so far! I know you don't like committing to timelines, but is it safe to say we're probably at least a month or two away from release?

  7. #7
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Oleander View Post
    Looks good so far! I know you don't like committing to timelines, but is it safe to say we're probably at least a month or two away from release?
    It's practically impossible to say. We hope to have it out as soon as possible - there's one super nasty programming issue where all placed cannon entities have to get deleted and replaced in order for the build to work again if but a tiny bit of the artillery code has been updated.

    Until that is fixed there's no way I'm going to start placing cannon entities on the different skirmish areas. :P

    We're also not quite sure what timeframe we're looking at in regards to getting the limbers workable.

    - Trusty

  8. #8

    CSA Major

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    Quote Originally Posted by TrustyJam View Post
    It's not planned to be a part of the first version of artillery, no.

    As you can see in the video it is possible to hit what you're aiming for whitout rear sights. :P

    - Trusty
    Ah, thanks for the info.

    And while that is possible, let me know how well you can aim when it gets further out and those targets get real small.
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

  9. #9

    CSA Captain

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    I am curios about the amount of recoil there. Is this more of a soft balance to keep artillery in check?

  10. #10
    BOOM! II Corps is ready to test.
    STONEWALL JACKSON'S II CORPS
    MAJOR GENERAL PAIOLETTI
    Commander of the 6th Louisiana Tigers

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