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Thread: War of Rights 40% off! Cavalry & Artillery Progress Report

  1. #61

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    Shiloh's Avatar
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    Quote Originally Posted by Bl1zzt3r View Post
    Historically troopers within a platoon were placed in a squad of 4 men, each man having been numbered 1 - 4 and this would dictate the place within the formation they would be. When it came to battle upon the command of dismounting for battle the number 4's would remain behind the skirmish line with the horses (note there would also be a platoon mounted with sabers drawn acting as a reserve or support unit should they be required.) When it comes to our drill we do the same keep troopers who are numbered 4 behind the line remaining with the "Horses" (officers)
    That’s very impressive! I may reach out to you in the future as we build and see if we can set up a joint drill to share ideas if that’s okay.

  2. #62
    Bl1zzt3r's Avatar
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    Quote Originally Posted by Shiloh View Post
    That’s very impressive! I may reach out to you in the future as we build and see if we can set up a joint drill to share ideas if that’s okay.
    Would be a pleasure.

  3. #63
    And here we are, almost 2 years later, and the horse isn't in game. My only guess is that the WoR dev team have great modelers, but very few scripters.

  4. #64

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    I'm curious, and since this seems to be a question nobody else has asked here goes: Even with 75 men per side, how are you hoping to fill all of these proposed new 'branches' without a damaging draining away of Infantry? Before the advent of Artillery the skirmish battlefields were hardly what you could call densly packed with Infantrymen, now some of those players are needed for artillery, and then later on for Cavalry & it seems like an unrealistic expectation to me, with so few players for each side.
    ''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.

  5. #65

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    Quote Originally Posted by Sox View Post
    I'm curious, and since this seems to be a question nobody else has asked here goes: Even with 75 men per side, how are you hoping to fill all of these proposed new 'branches' without a damaging draining away of Infantry? Before the advent of Artillery the skirmish battlefields were hardly what you could call densly packed with Infantrymen, now some of those players are needed for artillery, and then later on for Cavalry & it seems like an unrealistic expectation to me, with so few players for each side.
    These new said branches will most likely have a player cap. For example, as it currently is, the in game sharpshooter and cavalry units are limited to around 12 men.

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