Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: The artillery of Antietam-

  1. #11

    Join Date
    Feb 2020
    Location
    Georgia
    Posts
    14
    Looking exciting

  2. #12

    CSA Major

    MK81's Avatar
    Join Date
    Sep 2016
    Location
    England
    Posts
    142
    Few artillery followup questions:

    - Will users have the ability to carry out multiple tasks on the artillery peices at the same time or follow a more structured step by step process approach?

    - Will 'The transport system' for artillery be introduced in The Artillery first phase or will positions be fixed locations?

    - Will anyone dozy enough to be directly behind a discharged artillery peice be affected (injured or likely killed)? Those things have a serious kickback.

  3. #13

    CSA Major

    MK81's Avatar
    Join Date
    Sep 2016
    Location
    England
    Posts
    142
    Quote Originally Posted by rbsmith7 View Post
    I'm really hoping to see some hilarious ragdolling, if so.
    My thoughts exactly rbsmith7, combat can get really close and you know that artillery will be targeted by infantry in melee if the reload times are fairly long. Someone is bound to get into that scenario at some stage. Just hope that we see some good clips of it on youtube when it happens.
    Pvt. Kenah

    For Southern Secession

  4. #14
    RhettVito
    Guest


    CivilWar Artillery Manual-PDF-file-

    https://cdn.fbsbx.com/v/t59.2708-21/...ItB-8Bj6HOd0PM
    Last edited by RhettVito; 03-18-2020 at 06:14 AM.

  5. #15
    RhettVito
    Guest
    Soon™ Can't wait to use the arty! Also, watch this video it has some good detail about Civil War artillery. What are some things you guys really wanna see implemented with the artillery???

    Last edited by RhettVito; 06-16-2020 at 02:05 AM.

  6. #16

    USA General of the Army

    A. P. Hill's Avatar
    Join Date
    Oct 2015
    Location
    In Maryland State Near to both Antietam and Gettysburg, Harper's Ferry et al.
    Posts
    3,390
    Also quick note, as everyone was running around with artillery rounds in their hands and wondering what to do.

    The guns need sponged first, sponging only works from the number 1 position.
    After sponging, the rounds can be inserted, (only one at a time,) and this is done from the number 2 position. Sponging needs to occur after every shot fired.

    Elevation of the tube, and inserting the primer can only happen from the Gunner's position. And can be performed by just about anyone.

    The pivoting of the piece, usually performed by the number 3 man, can also be done by anyone. Pivoting can be done at any time, including while being sighted from the gunner's position.

    Hope this helps some

  7. #17
    RhettVito
    Guest
    Quote Originally Posted by A. P. Hill View Post
    Also quick note, as everyone was running around with artillery rounds in their hands and wondering what to do.

    The guns need sponged first, sponging only works from the number 1 position.
    After sponging, the rounds can be inserted, (only one at a time,) and this is done from the number 2 position. Sponging needs to occur after every shot fired.

    Elevation of the tube, and inserting the primer can only happen from the Gunner's position. And can be performed by just about anyone.

    The pivoting of the piece, usually performed by the number 3 man, can also be done by anyone. Pivoting can be done at any time, including while being sighted from the gunner's position.

    Hope this helps some
    Thank you for the helpful insight. We just really need the devs to add the pendulum houses. I would maybe say have the reload animation a little slower for the cannons such as when you're sponging out the bore and when you're ramming it.
    Last edited by RhettVito; 06-18-2020 at 10:29 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •