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Thread: Artillery Progress & The Platform System Explained - May 2nd 2020

  1. #1
    WoR-Dev TrustyJam's Avatar
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    Artillery Progress & The Platform System Explained - May 2nd 2020


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    USA Captain

    SwingKid148's Avatar
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    Thanks again for the video!

  3. #3
    awesome, hope to see more of these community updates intermittently throughout the dev process.

  4. #4
    Thank you for the progress report Trusty and the Campfire Games Team!
    STONEWALL JACKSON'S II CORPS
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    Quote Originally Posted by rbsmith7 View Post
    Looking great. I'm glad to see the angle is displayed to eventually facilitate long range firing in accordance with the limber chart.

    I hope future releases do include the pendulum sight, covering the vent hole, setting Bormann fuse times on shells, and that we eventually have solid shot as an option. One thing at a time, of course.
    Hell yea that would be nice!

  6. #6
    Big thanks to the dev team for the progress report!

  7. #7

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    thanks for the update! It looks amazing! It's never fun to wait on something you really want, but i rather have artillery that works properly then some half-work stuff that doesn't work half of the time

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    Looking forward to it, keep up the work gentlemen!

  9. #9
    Thank you for the update! Looks great!!

  10. #10

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    In the video I seen that you showed 3 different types of rounds. These include Shell, Case, and Canister. Now I understood that we would have Solid which would be roundball for the smooth bores and Bolt for the rifles guns. One type of explosive round which could either be Shell which was a round packed to explode with either a timed fuse or a impact fuse. Case which is also known as shrapnel shot is similar to shell but has small balls inside the shell so that when it bursts it throws them into a line. This is where I am confused. Are we getting Shell or Case shot? Of course the last shot is Canister and we know that turns the cannon into basically a shotgun. I am quite pleased to also see we get the degrees for aiming.

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