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Thread: Artillery Progress & The Platform System Explained - May 2nd 2020

  1. #31

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    Hey Devs, is there going to be an update to the draw distance for the artillery update At the moment the draw distance is what around 500 yards? Will that be expanded?

  2. #32

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    Quote Originally Posted by RhettVito View Post
    Hey Devs, is there going to be an update to the draw distance for the artillery update At the moment the draw distance is what around 500 yards? Will that be expanded?
    Draw distance is also a concern that I have had for quite some time, and especially now with artillery incoming.

    I've attached a picture of the absolute maximum draw distance of enemy infantry from the perspective of the guns on Nicodemus Hill. An entire enemy line will literally pop-up in the middle of the field. Likewise, cannons are invisible to enemy formations at the same or similar distance. This will result in some very ugly surprises during events, once cannons are able to be relocated.
    draw.jpg

    I have also attached a picture demonstrating that sometimes the draw distance for binoculars is somehow worse than the draw distance without binoculars. Notice the house disappears once viewed through glasses. Smoke from muskets does not appear through binoculars, as well.
    house.jpg
    Last edited by rbsmith7; 05-07-2020 at 03:43 PM.
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  3. #33

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    Draw distance for multiple user graphics settings is going to be tough to produce I would think, it's been a lingering question at the back of my mind as well.

    I appreciate the video CFG, am glad to see the modification to the initial deployment options selection screen. I was wondering how that was going to look, not a lot different but seemed to fit for the next update from what I saw. The video had placeholder text and images for the primary and secondary weapon selection options, I realise that for some of the crew types these options may be limited to particular artillery equipment and tools, will the selection types be a choosen option or randomised? Will the weapon selection for the infantry in the next update still be randomised or will a chosen weapon be held when deployed if selected?
    Pvt. Kenah

    For Southern Secession

  4. #34
    Just wondering, will NCOs be able to have field glasses? I dont suppose it would matter much for public matches, but in regimental play where an officer of a regiment would have to play as an NCO, I think it would help a lot to have field glasses to monitor the shots.
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  5. #35

    USA General of the Army

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    Only down to the Sergeant of the Piece. The Gunner, (corporal,) won't or shouldn't.

  6. #36

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    As there isn't any destructable objects in game at the time of writing this, I was wondering if the artillery objects themselves would be affected by direct hits from enemy projectiles? Would an artillery piece, limber or a caisson be disabled/destroyed or would a partial (blast radius) or direct hit be a wasted shot if it didn't also hit gun crew?
    Pvt. Kenah

    For Southern Secession

  7. #37
    Hello Devs,

    I was wondering wether you are planning on releasing the 200 player servers with or around artillery release. Looking back at the feedback and videos from the 200 man stress test it seemed pretty positive and stable. I would also imagine that if you added artillery you would remove a lot of players from the line, by adding two hundred man severs it would add enough slots to increase the soldiers on the line while also providing enough men to set aside enough guys for the artillery. Thanks for all the updates, I cant wait for artillery.

  8. #38
    Another question I have, what are the shells being modeled in? At first I thought they might be the 3" Schenkl, but now it kind of looks like the 3" Dyer?
    Captain of the 1st New York Battery B - "Pettit's Battery"
    Check out the Irish Brigade's Website! www.theirishvolunteers.com

  9. #39

    USA General of the Army

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    Dyer and Parrott. they're both pretty close to each other.
    But Dyer was specifically made for the 3 inch ordnance.

  10. #40
    Isreal Younger's Avatar
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    I'm new to this game and new to this topic. It's a topic near and dear to me. Help me understand what you're doing and the use of virtual artillery. Will you, or are you figuring in trajectory, atmospherics, wind, terrain, charge size, etcetera when it comes to the game?

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