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Thread: Public Test: Artillery - Now Open!

  1. #81
    WoR-Dev Bradley's Avatar
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    Quote Originally Posted by N. Noonan View Post
    There needs to be more notice that the player is "OUT OF LINE". You barely notice it when you go out of line, it only tells you way at the bottom right corner of the screen. How is the casual player supposed to know and remember to do this? User needs more warning to stay in line, and not out of line.
    Press 'T' to check. In time you won't need to, anymore.

  2. #82
    Quote Originally Posted by Bradley View Post
    Press 'T' to check. In time you won't need to, anymore.
    Any reason why the NCO markers are gone now? I've played many hours since the update and haven't seen the NCO markers pop up anymore.

  3. #83
    Quote Originally Posted by N. Noonan View Post
    There needs to be more notice that the player is "OUT OF LINE". You barely notice it when you go out of line, it only tells you way at the bottom right corner of the screen. How is the casual player supposed to know and remember to do this? User needs more warning to stay in line, and not out of line.
    Exactly.

    WoR needs lots of prompts like this to help tighten up gameplay for a more consistent experience - especially with new public players who feel overwhelmed about all the rules re formational fighting.

    The ‘Out of Line’ prompt shouldn’t be hard-to-see text in the corner. Ideally it should be an AI verbal prompt informing the soldier they’re now OOL “Hey soldier, back in line”.

    Or at least if it is text it should be in-your-face.

    It can happen to experienced players too when their comrades in line are shot and they find themselves in Skirmish mode without realizing it.

    Overall, the game has come leaps and bounds with direction and commands, but we still need more. Pressing T all the time kills the immersion and the gameplay feels information-sparse. Sometimes too much realism does more harm than good.
    Last edited by Quaker; 07-30-2020 at 12:59 PM.

  4. #84

    USA Brigadier General

    Maximus Decimus Meridius's Avatar
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    but a more prominent Out of Line marker would kill the immersion which is one of the best parts of the game.

    A short tutorial which explains the basics would be much better
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  5. #85

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    When will the TK system be implemented with artillery?

    The numbers of trolls makes the public play unbearable at times.

  6. #86
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    Just a little suggestion please; a player should be able to place a round back in to the caisson if it is surplus to requirement, too many times have I been caught out holding a shell when someone else has taken one.

  7. #87
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    Quote Originally Posted by Leifr View Post
    Just a little suggestion please; a player should be able to place a round back in to the caisson if it is surplus to requirement, too many times have I been caught out holding a shell when someone else has taken one.
    I second this. It's really frustrating when you take the wrong round by mistake.
    Do what you love and you'll never work a day in your life. Because that field is not hiring. ~1st Jiggalations 4:20


  8. #88
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Leifr View Post
    Just a little suggestion please; a player should be able to place a round back in to the caisson if it is surplus to requirement, too many times have I been caught out holding a shell when someone else has taken one.
    Yes - this has been on our public priority list since the release of the initial implementation of artillery. The overhaul of the transport system in order to make the backend of arty much cleaner as well as making it ready for horses has taken longer than expected (no surprise there, it's programming after all) and so we probably would have pushed for the addition of this feature before starting the overhaul/update had we known how much time it would have required.

    In any case, be sure that this is indeed still a priority feature of ours which will make its way into the game whenever practicable.

    - Trusty

  9. #89
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    Great, thanks for the response Trusty.

  10. #90
    Indeed! Looking forward to it!

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