Some more notes on Artillery:
1. The guns sliding around is annoying. It isn't just related to interacting while the gun is moving, they are moving on their own if the terrain isn't perfectly flat. I've watched a gun slide several feet to the right on the drill range within 30 seconds. I would also recommend making interaction impossible while the gun is moving.
2. Aiming is an annoyance without a rear sight.
3. Its still a pain trying to prime and not interact with the elevation screw.
4. WE NEED TO BE ABLE TO SET OUR OWN FUSES!!
Also, three times today I've seen a shell go off beside someone, like beside their heads one went between my legs and did 0 damage. Please fix.
If we are going for historical accuracy we need to be able to cut fuses. Also after some lengthy tests tonight with the current laser aim system it really negates the use of case due to the fact that that ammo type needs to detonate in front of or above enemy formations. Is it possible to look into removing the current laser setup and allow for fuse adjustment? I think it would make the use of artillery more challenging and involved while allowing for consistency in firing techniques.
Is there anything being done about the rather ridiculous recoil for the guns? Firing the gun and having it recoil a good 25 feet is a little excessive, a 3" gun using a standard 1lb charge doesn't recoil anywhere near that far. Now if you put a 3lb charge down there and fire it, yeah it recoils that far.
Now, my experience in cannons is only observing from a distance as a reenactor, and naturally they're firing blanks, and there's usually nothing bigger than a Napoleon out there. Obviously firing a blank doesn't have the same pressures and stresses as firing a live round, however, its still nothing to shake a stick at. From what I've seen marching past them and watching them out in the field, the guns only recoil about 6 feet if that.
https://www.youtube.com/watch?v=8hBE5m1h0kc
This is a 3" Parrot firing, only slightly different. At the end, you can see for a brief moment the gun coming to a stop only a few feet from where it started.
https://www.youtube.com/watch?v=k86XhYS8GJI
This is a 12lb Napoleon firing canister, jump to 7:50 to see a good shot of it firing. It only ends up about 8 or 10 feet from where it started.
USA General of the Army
https://www.youtube.com/watch?v=Tl-TfCmVbPQ
https://www.youtube.com/watch?v=EL13quhcUMw
They put sandbags there for a reason ... and note they're recoiling up hill to boot.
This video highlights something I've had concerns over since we first started testing. The blast radius seems really small, there's no way the guy filming, the guy kneeling or the guy to the right would have survived that shot.
https://www.youtube.com/watch?v=CS5V2M3HACs the UEC used artillery in their fight this week, was a really fun experience!
There needs to be more notice that the player is "OUT OF LINE". You barely notice it when you go out of line, it only tells you way at the bottom right corner of the screen. How is the casual player supposed to know and remember to do this? User needs more warning to stay in line, and not out of line.