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Thread: Public Game Feels More Chaotic Than Ever

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  1. #10
    The game still has one key issue if a unit flag is down/inactive or hasn’t been spawned etc. Often in non-peak times we don’t have a flag.

    There’s no way for spawning soldiers at the main deployment to know where the unit is meant to head to and gather. Some run off, some join the wrong unit and others hang around the main spawn.

    This is especially a problem with the public game where you’ve always got a degree of chaos, and an inactive flag exacerbates it.

    So often we end up with mixed confused units and players asking “where do we go?” A newly spawned flag-bearer himself often has no idea! It still feels like the real battle is maintaining cohesion through work-arounds and not shooting Rebs. :-)

    I’m thinking we rely on the flag too much, and maybe we need to give the Officer a simple tool to plot a mustering point on the underused Map we have? Or if the flag is down the Officer, whether he is dead or alive can plot the regiment icon on his map and that icon appears in-game so everyone knows where to go?

    It would help facilitate better gameplay. The public game in particular really needs some more tools. We’re close but still not there yet.
    Last edited by Quaker; 08-03-2020 at 08:58 AM.

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