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Thread: Unlocking NCO slots

  1. #1

    CSA Major

    McMuffin's Avatar
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    Unlocking NCO slots

    Do we seriously have an need for an NCO cap? Officers I can get, but, NCOs are used right now mostly as defacto officers just because they have the insignia and look different and ultimately that's most of the point of officers. It's just so damn silly and arbitrary for NOCs to be locked. It made sense when way back in the day ranks were randomized and the SgtMaj had a pistol, but he doesn't anymore.
    Last edited by McMuffin; 10-04-2020 at 05:58 PM.
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

  2. #2
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by McMuffin View Post
    Do we seriously have an need for an NCO cap? Officers I can get, but, NCOs are used right now mostly as defacto officers just because they have the insignia and look different and ultimately that's most of the point of officers. It's just so damn silly and arbitrary for NOCs to be locked. It made sense when way back in the day ranks were randomized and the SgtMaj had a pistol, but he doesn't anymore.
    Hello.

    NCO's spawn a NCO icon when in formation when players press T. That (we don't want up to 75 icons spawned) paired with the historical enlisted to NCO ratio is why NCO's are limited.

    - Trusty

  3. #3

    CSA Major

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    Quote Originally Posted by TrustyJam View Post
    Hello.

    NCO's spawn a NCO icon when in formation when players press T. That (we don't want up to 75 icons spawned) paired with the historical enlisted to NCO ratio is why NCO's are limited.

    - Trusty
    Set a max to the amount of icons present. The ratio argument is impossible to work with because that varied massively.
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

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