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Thread: Suggestions for Artillery.

  1. #11
    Jigsaw's Avatar
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    Quote Originally Posted by SalamiSticks View Post

    Limbers and Caissons
    Discussion: Should extra ammo from limbers and caissons be available?

    In-game each gun comes with its own limber, as well as a limber caisson combo behind. Currently the limber/caisson is static and ammo cannot be retrieved from them. I’m not sure if it would be wise or not to open up the players to an extra 3 ammunitions chests. I imagine there are balance concerns with this amount of ammo being available. However I also can’t recall ever playing a match in which guns running out of ammo was the deciding factor. If more ammo had to be fetched by detaching the extra limber and pushing it forward to the gun, or simply walking the ammo back and forth could negate any issues with the much larger ammo capacity on game balance. Regardless, I felt it was worth mentioning as I find myself running out of ammo often with much battle left to be fought and I don’t fire without reason.

    Some anti-suggestions

    McMuffin has suggested removing the moveable camera when aiming the guns. I think this is a poor idea. I think it’s great the way it is now. If the sights were fixed like on the rifles, anybody & everybody would be able to find the point blank and fire like those who have spent time gaining experience and skill using the weapons. I advise against this, I think the developers got this perfect, although perhaps more range of motion even would be better still.
    Furthermore, with regards to ‘Bitchqueen’, and their suggestion of adding the Pendulum-Hausse sigh to the gun, I support this notion. However it seems superfluous. It provides nothing extra that the range and elevation displays already do not. But it would be nice for aiming.
    I was on board with you until those last two bullet points. You obviously don’t command a gun during organized events a lot.

    Ammunition is way too limited and the movable camera when aiming is complete garbage. You can’t even see the front sight on the Napoleon. Range? Who knows? Windage? What’s that? Without a clear sight picture and aiming tools it’s anyone’s guess. It’s commonplace to be out of ammunition by 20 minutes on the clock seeing as canister is essentially useless except at point blank range.

    Did you pick up the wrong ammunition? Too bad. There’s no way to put it back in the limber or drop it. You’re stuck with that bad boy in your hands.

    There are aspects of artillery where you just have to sit and ask what the hell anyone was thinking when they coded it. Stick around. You’ll see.
    Do what you love and you'll never work a day in your life. Because that field is not hiring. ~1st Jiggalations 4:20


  2. #12
    Quote Originally Posted by Jigsaw View Post
    I was on board with you until those last two bullet points. You obviously don’t command a gun during organized events a lot.

    Ammunition is way too limited and the movable camera when aiming is complete garbage. You can’t even see the front sight on the Napoleon. Range? Who knows? Windage? What’s that? Without a clear sight picture and aiming tools it’s anyone’s guess. It’s commonplace to be out of ammunition by 20 minutes on the clock seeing as canister is essentially useless except at point blank range.

    Did you pick up the wrong ammunition? Too bad. There’s no way to put it back in the limber or drop it. You’re stuck with that bad boy in your hands.

    There are aspects of artillery where you just have to sit and ask what the hell anyone was thinking when they coded it. Stick around. You’ll see.
    Thanks for taking your time to share your thoughts on my suggestions. I play mostly on pubs, so I am not going to comment on organized events as I don't have much experience there.

    I am in favour of the extra ammunition largely. But I do feel it has the potential to effect of the balance of the game, which is why I am cautious over it. I do think that picking up the wrong ammo type, or ammo that turns out to be not needed, should be allowed to be placed back into the limber chest. I think the way it works now was originally conceived as an anti-trolling method preventing people from simply dropping ammo and wasting it. But having the option of putting it in a gun or back in a limber seems like a good compromise for me.

    As for the free move camera on the guns, I'm gonna have to go ahead and disagree with you. I have no issue getting a good sight picture on all the guns. I have been playing this game since long before the artillery update, and since it came out, playing almost solely in batteries. I have a lot of experience in the area, so although I am happy to discuss arty with other experienced players, such I am sure you are, please don't treat me like I am new to it.

  3. #13
    WoR-Dev Bradley's Avatar
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    You canít even see the front sight on the Napoleon. Range? Who knows? Windage? Whatís that? Without a clear sight picture and aiming tools itís anyoneís guess. Itís commonplace to be out of ammunition by 20 minutes on the clock seeing as canister is essentially useless except at point blank range.
    Artillery is a work in progress, obviously, but if your section chief and gunner can't find exact range, elevation, and time of flight in two shots with a Napoleon and you're burning through the limbers THAT fast on guesswork, you're way below par with the pub/casual artillerists that Salami and I play with.

    Perfectly historical for some batteries to burn through their limbers as quick as possible in order to retire from the field while other batteries conserved ammunition to a fault.

  4. #14

    CSA Captain


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    is there anyway to make the turn speed of the limber faster its way too slow. I know from experience from having to move one for a 3in rifle

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