Greetings together,
after the big 200 man update surprised us a few days ago and according to the patch notes, some great progress was made in the game performance and the general program code of the game. With the long-awaited arrival of the musicians, some small quality of life improvements have come back to my mind and I would like to take the opportunity to ask about the feasibility and the general opinion of the developers about them. In my eyes, these are not major changes to the game itself, but they are details that can have a positive influence on the gameplay and the motivation of players that should not be underestimated.
@The Developers
Weapon selection:
This feature has been in an unfinished state in the game for a long time, but could make life incredibly easier for many players and companies. The ability for a player to choose their preferred weapon (possibly from a predefined pool) would also give each player a sense of self-design and authenticity.
Flag selection:
The great work done in the creation of the new flags (I take my hat off to the responsible developer), could be massively expanded here. The valuable initiative to equip the units with the flags of their states in addition to their regimental flags unfortunately loses a lot of its appeal if you are not able to decide with which flag a soldier can spawn at a certain moment. At the same time, it would be a real eye-catcher on the drill servers if a regiment could display its two flags, i.e. two flag bearers could be selected per unit.
A third regiment:
With the appearance of the 200 man servers, I see the need to add a third regiment to the available regiments per Skirmish Area. Already before it was difficult (especially on maps where skirmishers or cavalry were available) to provide enough NCOs, flags and officers for units participating in an event, but now with 50 players more per server it has become a must. Even if there are serious concerns from the developers about an extra flag, or officer, I can say that the event community would take care of such concerns. On the other hand, it would allow more units to play on the same server without their officers having to lead them into battle as privates. Additionally, especially a third flag on some maps would give more tactical flexibility and compensate for the disadvantage of long runs (sometimes 5 minutes+).
The history lesson after the battles:
Right up front, the idea is good and every historically interested player will enjoy the battle report after the fight. But after you have seen these short videos more than five times, they are just annoying. Every map change, every restart of a map repeats these unavoidable sequences to the point where you go to the kitchen or stretch your legs in the meantime. Is there no way to skip these really well-intentioned sequences or even disable them altogether? Not only would it speed up any interaction with the maps from an admin point of view, it would also be a great relief for any player who has already been through one or two restarts of a map or server.