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Thread: A few suggestions for the Devs

  1. #1

    Lightbulb A few suggestions for the Devs

    So Ive posted this in several places... I have finally been directed here as everywhere Ive posted this people have liked the idea. Ive Slowly made my way here via directions from people across discord; So I really hope im finally in the right place.

    so a couple of suggestions... Firstly, When its snowing please change the Point display color to like gold or something. Just a different color than white? impossible to see point at all when it is snowing.

    Second suggestion: Up the bodies displayed setting to 200-250? Love the blood and gore of this game.... nothing like charging a position on bloody lane and seeing the bodies leaned up against the fence. Almost looks like a black and white pic from the actual bloody lane. To accommodate the increase in server population maybe increase the amount of bodies that can be displayed as well?

    Lastly, id implement a "military honor" system like World of Tanks Blitz has(for example at least... ive seen it implemented effectively in a few different games). At the end of every match it gives you a chance to give a "downvote" or an "upvote" to one of the players that participated in the match. If so many down votes are accrued over a period of time you lose a star. there's a total of 5 stars on military honor scale, and it can either increase for "upvotes" or decrease for "downvotes". IF a player has 5 stars you know that they regularly get an upvote... if its 3 or lower you know that they regularly get downvoted and Admins/mods do look into them
    Each Star on the honor system gives you additional downvotes and upvotes to distribute amongst your own team but also the adversary team(i know this is a fairly large undertaking with what? 300-400 people? so all you'd do is increase how many up/down votes each person has. Most people in the game, even in pubs are going to interact regularly with maybe 20-30 people? so make the up/down vote count a fraction of that? At 3 stars you get 5, at 4 stars you get 10, and at 5 you get 12-15 votes you can distribute between your own team or the enemy?).
    After the loss of a full star of "military honor" it notifies the admins/mods so they can look into why a player has lost a full star. If it is something worth delivering a consequence for, a consequence is issued.
    That way trolls cant abuse it as much and personally I think it fits the time period of "gentleman's" warfare... honor was a huge thing still.
    Furthermore,it would give prospecting regiments a pub record that can be viewed.... the guy has a pub military honor rating of 1/2 a star and has been kicked from every official WoR server there is... we dont want him in our reg. or vice versa: the guy has 4+ stars... he's a good pub player lets bring him up in our regiment.
    "If we were anything as superior as we thought we were; We would have never fought that war."

  2. #2
    They don't even have a river, a lake, Engineers to build forts and bridges, Observation Balloons - or an Ironclad. You need wood cutter function to collect logs for field battlements and docks. This is still 1862-63. You need the ability to ship large guns to shore using man-made cranes and floating docks. Maybe require 20 minutes of gameplay to build a temporary port for supplies by sea. Designate 'working parties' in five minute shifts, rotate the entire battalion to 'working party' ten at a time. That gives enemy a target to destroy [or seize] and unarmed men to slaughter for the cause. You have to guard them while they build or they all die like rats in a bathtub. When you invade a district you must supply and fortify because the enemy comes back.

    This is only the beginning. This War Simulation is a bud - not a flower. And ammo for cannon, howizer and rifles need to be hauled forward to the battlements the engineers built. The developers can create huge maps veined with riverboats and canals. A fantasy War of Rights involving Invasion by Sea and building ship facilities at these forward outposts - while under constant threat of attack. Build riverboats at forward river bases to continue your advance. And boats can be hijacked or burned.

    A LOOT Command to take supplies and ammo from enemy and the dead. You use these supplies to build your own battlements and docks. The War event can be continuous, 24 hours a day for a month or more. The maps would be 10x larger than they are now. Permanent Spawns are to be built by Engineers, stocked with ammo and supplies with guards and patrols. There would be a realm [of color-coded influence] for each force that billows outward from their location on the map.

    You can win the game quickly by deploying many smaller units into enemy territory. One side tries to turn the map Blue and the other Grey. And permanent spawns, forts and harbors built would show a larger region under your control. The goal is to lace them all together [color-coded] as a map control formula. The enemy must take your fort, dock, town or harbor to change the color of that region.

    The woodchopper command to clear an area is needed too - for lanes of fire, docks, supply wagon, ship building, battlements or march.. The command map shows where attacks are taking place, pre-built spawns available - and reported position of enemy by scouts. You must occupy the HQ of a color-coded region for 24 hours for it to change colors.

    Also the option to be a SCOUT and detach yourself, recon alone, travel the map and reporting back to your Officer. And every riverboat is a spawn. Every dock you can build in 20 minutes also becomes a spawn. Have 'Supply Wagon Driver' option with a wagon and horses to shift supplies throughout the combat zones. Wagons of supply can be seized or burned.

    Whoever takes 75% of the map wins.
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