I'm really confused.
When 'fighting' will you be able to control an AI squad? Or as a private will you be under the 'command' of another player?
I'm really confused.
When 'fighting' will you be able to control an AI squad? Or as a private will you be under the 'command' of another player?
Major Allistor 'Scotland' Kirkland
79th New York Volunteer Infantry
As a private you'll be under command of an officer who is under command of a general. For more info, please check the latest Kickstarter update at: https://www.kickstarter.com/projects.../posts/1393875
- Trusty
So no AIs? (I just read the Kickstarter update ;3)
Major Allistor 'Scotland' Kirkland
79th New York Volunteer Infantry
I'm interested in how this will pan out on non-event servers, will Admins only be able to be Generals, is anyone actually gonna listen to the officers in public play? It all looks great, but for organised events not so much public play...
"War is cruelty. There is no use trying to reform it. The crueler it is, the sooner it will be over."
- William Tecumseh Sherman
Honestly, the game doesn't seem as good now, I'd of preferred the NW AI regiment, I don't want to have to run around and take commands from someone who's most likely an annoying troll.
Major Allistor 'Scotland' Kirkland
79th New York Volunteer Infantry
"War is cruelty. There is no use trying to reform it. The crueler it is, the sooner it will be over."
- William Tecumseh Sherman
We've always been very transparrent in terms of the heavy group play focus we have. Eliminating trolling commanders will be easy via the in-game voting system in your regiment. If you don't like gameplay mechanics specifically tailored to group play you might want to look elsewhere.
- Trusty