Main Rules
1) We all want to have fun playing the game,
so there will be no insults outside of roleplay.
Everyone will behave in a social and disciplined manner.
2) Two maps are played each evening.
The Main map is selected by poll.
Each participating unit has one vote.
The skirmish maps to be played will then be
determined in the premeeting for each faction.
3) If balancing requires it,
participating units must play a different faction
than they belong to.
4) For this event the minimum number of participants per unit is 5.
Small units may have to join larger units.
These have to move within a maximum radius of 25 yards of the main unit.
5) If several units have to share one main company,
it has to be clarified in advance,
in the respective Discord Voice channel,
who gets the officer and the flag.
6) Officers and flag bearers are limited ingame.
There may only be one officer and
one flag bearer per ingame main company.
Non-commissioned officers are not limited.
7) Communication on the battlefield is done via in-game voice chat
and between units via messenger.
8) For the Artillery, on certain maps (
River crossing and Burnside Bridge)
there may be communication in the Event Discord voice channel.
9) It is not allowed to direct fire towards the mainspawn areas.
10) Only skirmishers are allowed to enter buildings.
11) The first 5 minutes of the battle
are for setting up and tactics discussions.
The battle starts when the clock hits 40:00.
12) Each unit may send out scouts,
but no more than 2 scouts at a time.
They are not allowed to use their weapons while scouting.
13) If a unit loses 75% of its strength,
they must either retreat to friendly units,
or towards the main spawn to regroup.
14) It is not allowed to spectate without permission from the event admins.
For spectating a special channel has been created in the event discord,
which has to be used by every spectator.
15) There will be a vote after the event to determine
which Main maps will be played the following Saturday.
rules for the Lineinfantry
1) Fight in formation in either one or preferably two ranks.
2) If a unit loses 75% of its strength,
they must either retreat to friendly units,
or towards the main spawn to regroup.
3) Reinforcements from the mainspawn are only allowed in
small groups of at least three.
If no one from your unit respawns after two minutes,
you may run back to your unit alone.
4) Reinforcements are not allowed to defend themselves
with a weapon until they rejoined their main unit.
This is how we want to counter ramboing.
5) Line infantry is not permitted to enter buildings.
rules for the Artillery
1) A gun crew consists of at least three people.
If there are less than three people at the gun,
you may not operate or fire it.
2) You may not move, load,
or fire the guns until the clock reads 40:00
and the battle officially begins.
The 5 minutes before that are for setting up and discussing tactics.
3) The guns are limited to a maximum of three per side.
The event has only a medium size.
More guns would be unnecessary.
4) On certain maps (River crossing and Burnside Bridge)
there may be communication in the Event Discord voice channel.
rules for the Skirmishers
1) A skirmisher group must consist of a minimum
of five to a maximum of ten people.
2) There will be only one skirmisher group per side.
These will get the authorization
to skirmish at the balancing meeting.
3) Skirmishers are the only infantry units
allowed to enter and fight out of houses.
4) If the skirmisher group exceeds ten men during the event,
they will have to play as lineinfantry.
5) Skirmishers may return to their unit individually,
as reinforcements, from the mainspawn.
They do not have to wait 2 minutes.
They are still not allowed to use weapons
until they arrive at their main unit.
rules for the Cavalry
1) I hope there are soon times horses...
it's about time to ride over the battlefield xD
Admins and misconduct
1) Make sure that each participant wears his company tag.
Otherwise people without a tag can be kicked.
2) There will be one admin per battle.
This admin will watch over the battle in spectator mode.
3) If rules are violated,
the admin will announce these rule
violations in the ingame chat.
4) He will also try to reach a responsible
person of the unit via Discord.
5) If after a period of two minutes,
this rule violation is not stopped,
the following consequences may follow.
6) In the individual case the corresponding unit
will be confronted with the misbehavior.
7) If there are repeated violations,
the person in question can be suspended
for the current event evening.
8) We will prevent the exclusion of
participating units from the event at all costs.
9) However, if there are a lot of repeated
violations of the rules, this possibility will also be discussed.
10) We therefore ask each participating unit to
make its members aware of these rules.
11) If someone wants to film the event as a spectator,
this must be announced in the premeeting.
The person will then get the "Stream & YouTube" role in the Discord
and has to spend time in the channel "Spectator Room"
of the Event Discord during the battles.
Picket Patrol
1) 5 rounds of Picket Patrol will be played in the event.
2) Units registering more than 5 people must play in the line.
The rules for line infantry apply.
3) Units with 5 or less people can play as Skirmishers.
Skirmisher rules apply.
4) Buildings may not be entered.
5) Officers may be selected, but no pistol may be used during the event.
Pistols are too strong in close combat and therefore may not be used.
6) If cavalry units are selectable, there will be a restart.
Breech loaders may not be used.
7) After the Joining Phase (1 minute) and after everyone is spawned,
the event will start after a 2 minute Preparation Phase,
that is when the clock shows 13:00.
8) The 5th round can be played as a fun round.
(for example only with the bayonet).
This will be decided in the premeeting.