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Thread: Vetrancy/XP Mechanics

  1. #1

    CSA 2nd Lieutenant


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    Jul 2016
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    Vetrancy/XP Mechanics

    This is an idea that could incentivize the playerbase to play more frequently or try to level up their soldier.

    With gained rank and XP, veteran soldiers of a certain level are less impacted by the suppressive effects of enemy artillery and musket fire. This is something that is also documented from the time period.

    As soldiers gain vetrancy, more experienced soldiers find it easier and marginally faster to reload their weapons.

  2. #2

    CSA Captain

    Charles Caldwell's Avatar
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    Quote Originally Posted by DorianDolore View Post
    This is an idea that could incentivize the playerbase to play more frequently or try to level up their soldier.

    With gained rank and XP, veteran soldiers of a certain level are less impacted by the suppressive effects of enemy artillery and musket fire. This is something that is also documented from the time period.

    As soldiers gain vetrancy, more experienced soldiers find it easier and marginally faster to reload their weapons.
    Nice idea
    2nd Virginia 'C' Company

  3. #3

    Join Date
    Sep 2022
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    California,US
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    Great idea! Incorporating veterancy and XP mechanics not only adds depth to the gameplay but also aligns perfectly with the historical Incredibox Colorbox Mustard context, making it more immersive. I hope it will be approved.

  4. #4
    This is a great idea! The veteran mechanic adds tactical depth and reflects historical reality. Reducing the impact of enemy fire and Monkey Mart Game improving reload speed based on experience will definitely make the gameplay more engaging!

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