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  1. #31

    USA General of the Army

    A. P. Hill's Avatar
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    Quote Originally Posted by General. Jackson View Post
    Good shit Hill, at it again.
    Thanks. (I think! )

  2. #32
    RhettVito
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    How to fire a Civil War Cannon


  3. #33
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    USA Lieutenant General

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    Pretty cool videos, I can not wait for arty!!

  4. #34
    Will it work like this I wondrer, even back in nw my squads would sometimes have difficulty.

  5. #35

    USA General of the Army

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    The point to remember, this isn't NW.
    Rules, errant understanding of the workings of the era, limitations of the game engine, the developers lack of enthusiasm for authenticity, etc.,that plague NW are not carried into this work, since it is free from that legacy.

    The developers of WoR have vast reserves of knowledgeable sources, they have a will and a desire to make this as close to accurately portray real events as they can. So with the difference in engines/software, and everything already mentioned, I see the developers making every effort to make every aspect of this project work as close to real life use as possible.

    As I have said in other threads on this topic, IT WILL be glorious.

  6. #36

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    I have to ask Hinkel if they need help with modelling the guns I cant wait for artillery! The sooner, the better!






    Cpt. William Hexamer
    Battery Commander


    Battery A, 1st New Jersey Light Artillery
    The German Volunteers


  7. #37
    What I meant General. Hill, is that some of my men couldn't even load the cannons fast enough in NW for a while until I beat them into shape. If it is going to be more complicated to load guns in WoR then it will take more time to beat them into shape, unless they do a system similar to the muskets where it is all one animation. I don't mind either way and i like the idea of beating an efficient team who does everything manually.

  8. #38

    USA General of the Army

    A. P. Hill's Avatar
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    Quote Originally Posted by Colum O'Brien View Post
    What I meant General. Hill, is that some of my men couldn't even load the cannons fast enough in NW for a while until I beat them into shape. If it is going to be more complicated to load guns in WoR then it will take more time to beat them into shape, unless they do a system similar to the muskets where it is all one animation. I don't mind either way and i like the idea of beating an efficient team who does everything manually.
    I do not doubt this is true. And for it to work properly in WoR, it should be as difficult as it was for real.
    Training and drilling should be key to any branch of the military to function properly.

  9. #39
    Quote Originally Posted by A. P. Hill View Post
    I do not doubt this is true. And for it to work properly in WoR, it should be as difficult as it was for real.
    Training and drilling should be key to any branch of the military to function properly.
    I've allways enjoyed teaching my NCOs how real artillery would have operated during the Napoleonic Wars instead of the system seen in M&B NW, so I'm really looking forward to this. Artillerycrews must work like a machine: Everyone needs to do his assigned tasks as good and fast as possible, however fun must not come too short - I'm really looking forward to see how artillery is going to work in this game.

    Thank you for providing all of this information to us Hill!
    Last edited by Ted; 11-16-2016 at 01:03 PM.






    First Sergeant James T. Forester


    Battery A, 1st New Jersey Light Artillery
    The German Volunteers


  10. #40

    USA General of the Army

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    Thought I'd try something different.

    According to artillery manuals of the period, the arrangement below was a standard battery arranged for field service. This would be more accurate to portray the Federal artillery as they were more likely to have 6 gun batteries. The Confederacy, because of hardware and manpower shortages often had 4 gun batteries, so just subtract one whole section for the CSA.


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