Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 27

Thread: Active Groups Come Together

  1. #11

    CSA Captain

    Vulcarin's Avatar
    Join Date
    Nov 2017
    Location
    Taxachussetts
    Posts
    118
    Quote Originally Posted by Redleader View Post
    I'll be posting some general stuff brought up on the meeting here (might take me whole weekend )
    This way other non attending regiments\players are brought up to speed (all regiments are very welcome to attend the meetings)


    The general idea on how to proceed for events :

    The meeting shows we're all interested in having good organized events where everyone can participate and have a good time !This way regiments can have their 'regular' events without much hassle, while the community is server with an extra coordinated event.

    Event coordination

    • A feature event (day ?) with 30-45ish player groups* (in game multiplayer wouldn't be affected to much) per faction in an approximately 8 weeks 'ladder'.
    • * These groups are made up from one or multiple regiments or orgs
    • Groups/regiments not assigned the 'feature' event will join an so called 'overflow' server where a 'secondary event takes place'
    • A gathering 30 mins before the event on TS/Discord.
    • Event server(s) will have a password and it will be given in batches so attending regiments can connect.


    Concerns ? :
    it might take some extra effort to have the 'feature event' balanced. (even factions is sometimes hard to maintain, thinking off auto balance here)

    Knowing the numbers

    • In order to having balanced events it's important to have an insight of the attending units numbers, it would be great to know 15 minutes before an event which numbers a group can actually bring. (I know some just show up seconds before the event or even during the event … maybe something we all can work on).


    Idea ? : The overflow server could have a password in the beginning so regiments can connect and afterwards can be opened up for all.

    The Apollo phenomenon

    • Some already noticed Apollo is 'active' atm in WoR and shows up as the 14th Brooklyn with about 50-60 youtube fans.

    • Since this almost fills one side it's best to have a set group playing against their group (and maybe filling up the rest ?)


    Which maps to play


    Some maps are "disliked" or perceived/experienced as oneven, regiments should think over which maps they prefer and which they really don't want to play (maybe put flags on a list like 'preferred', 'neutral', 'not a fan' …)
    If we can get all data from the regiments/groups we can make up a maplist for the events.

    0) East Woods Skirmish
    1) Hooker's Push
    2) Hagerstown Turnpike
    3) Miller's Cornfield
    4) East Woods
    5) Nicodemus Hill
    6) Bloody Lane
    7) Pry Ford
    8) Pry Grist Mill
    9) Pry House
    10) West Woods
    11) Dunker Church
    12) Burnside Bridge
    13) Cooke's Countercharge
    14) Otto & Sherick Farm
    15) Roulette Lane
    16) Piper Farm
    17) Hill's Counterattack.

    Note : In the meeting 'Dunkers church' was brought up as pretty 'even', since we playing 3 maps (or 2 out of three) Dunkers could be the last map.
    Note : For the first two maps each faction picks one (we're all gentleman, as an example the CSA won't pick Millers Cornfield since the tends to prefer CSA to much)

    Hosting


    • WHO HOSTS ? Some regs/groups have a server so it has to be looked in who host the feature event and who hosts the overflow. (lot of events are/been hosted by CSA regiments/groups … we have some experience on it but some Union input on it might be advised)
    • SERVER ADMIN : there are multiple regiments that feel the need they should have an admin on their faction (and an admin who can tend to their needs).
    • SERVER ADMIN : some regs have admin acces on other regs server, it's less needed if a server is password protected.
    • SERVER RULES : for the feature event, it's fair the have the same settings … like 'final push' and 'last stand' on/off. (is there an agreement on ON ? since that simpler ?)


    EU meetings & EU events

    • Since it was late for EU players, we would like to hear some more input from more EU oriented groups, off course there is room to hold a meeting just before the EU event.


    Other modes
    • Picket Patrol was brought up, for the feature event it will remain 'Antietam', this doesn't mean we can't have a PP , South Mountain or Harpers Ferry event (which might be interesting for 'new' players, maybe less for streamers ?) as an extra 'occasional' event.



    DISCLAIMER : I might write mistakes here, it was 2-3 'o clock in the morning for me when I attended, so feel free to correct me.


    Beautifully explained...you nailed it, with minor grammatical errors.

    Next step is to get the maps that are "selectable" for events and we will all play off those maps. note to add, we are playing a 2 out of 3, if one team wins the 1st 2 then it may not be necessary to play the 3rd.

  2. #12

    USA Major

    Shiloh's Avatar
    Join Date
    Feb 2016
    Location
    Shepherdstown, WV
    Posts
    715
    This is good progress forward. Thanks to those of you organizing this effort and of course to those participating in meetings/organizing as well.

  3. #13

    CSA Captain

    Vulcarin's Avatar
    Join Date
    Nov 2017
    Location
    Taxachussetts
    Posts
    118
    Hi All, Lets get another meeting going to keep this idea going. Lets slate for this Friday 7/5 7pm est in 2nd corp TS.

  4. #14
    Sounds good I will be there

  5. #15

    CSA Captain

    Vulcarin's Avatar
    Join Date
    Nov 2017
    Location
    Taxachussetts
    Posts
    118
    Hi All - after our second meeting to get this community event rolling we have set the rules. Before I get into that just want to mention, this system may not be perfect, but its a start to something fun and competitive hopefully. So rather than go through weeks of fine tuning, lets dive right in with a good base. We would like to start this for the weekend of
    July 13-15


    The format is as follows- Now this can be drawn on from one company or multiple companies. Once set, the teams can not change.

    You may enter your event with less than 40 but no more than 40(servers will be locked to accommodate 80 players)
    If less than 40 you may allow pubs to fill the void(passwords should be discouraged for this reason if bodies needed) Dont foresee mass missing players, try to build teams
    accordingly.

    Round Robin play style(play all teams in tourney once)
    Mode will be Antietam(this time) and the maps will be static and played by everyone(this was agreed on by several top reps from companies, once again going forward if this
    continues it can be modified)
    Maps are 1. East Woods 2. Otto & Sherrick Farm 3. Dunker Church. We felt these were fair for the reduced number of players on map(one favors CSA one favors USA and
    Dunkers is pretty neutral.
    Scoring- you will play 3 games in your match(see maps chosen) and you will get 1 point per win 3 points total can be scored in a match.
    With the amount of teams we anticipate, it will be top 2 point scorers for championship game.
    A win on a game is determined by rules of Antietam maps(basically whatever the screen says after game on who is victorious)

    IMPORTANT- LAST STAND AND FINAL PUSH ARE TO BE ON FOR CONSISTENCY!!!


    Once teams are set the schedule will be created randomly. We will schedule 2 matches per weekend and you have all weekend to play them so we are not hurting main events
    that typically happen. This may be a challenge so try to accommodate each other and it might have to cross into main event times to make these happen. Note that we have
    been filling 2 servers during event times lately it should be an issues filling events up.
    If you're scheduled to play and have your own server(most groups will in this) host on your server or the challengers? flip a coin or something to figure out whos it will be. we
    can try to set this during the schedule creation.

    So lets get this rolling if you are interested in this and want to create a team or have questions please reach out to me Either through Steam or email or reply here. Steam may be preferred
    https://steamcommunity.com/id/Vulcarin/home
    jwalker913@yahoo.com

    Thank you guys
    Maj. Vulcarin 1st Ga

  6. #16
    Shrimp's Avatar
    Join Date
    Jul 2019
    Location
    The Cleve
    Posts
    7
    Quote Originally Posted by Vulcarin View Post
    Hi All - after our second meeting to get this community event rolling we have set the rules. Before I get into that just want to mention, this system may not be perfect, but its a start to something fun and competitive hopefully. So rather than go through weeks of fine tuning, lets dive right in with a good base. We would like to start this for the weekend of
    July 13-15


    The format is as follows- Now this can be drawn on from one company or multiple companies. Once set, the teams can not change.

    You may enter your event with less than 40 but no more than 40(servers will be locked to accommodate 80 players)
    If less than 40 you may allow pubs to fill the void(passwords should be discouraged for this reason if bodies needed) Dont foresee mass missing players, try to build teams
    accordingly.

    Round Robin play style(play all teams in tourney once)
    Mode will be Antietam(this time) and the maps will be static and played by everyone(this was agreed on by several top reps from companies, once again going forward if this
    continues it can be modified)
    Maps are 1. East Woods 2. Otto & Sherrick Farm 3. Dunker Church. We felt these were fair for the reduced number of players on map(one favors CSA one favors USA and
    Dunkers is pretty neutral.
    Scoring- you will play 3 games in your match(see maps chosen) and you will get 1 point per win 3 points total can be scored in a match.
    With the amount of teams we anticipate, it will be top 2 point scorers for championship game.
    A win on a game is determined by rules of Antietam maps(basically whatever the screen says after game on who is victorious)

    IMPORTANT- LAST STAND AND FINAL PUSH ARE TO BE ON FOR CONSISTENCY!!!


    Once teams are set the schedule will be created randomly. We will schedule 2 matches per weekend and you have all weekend to play them so we are not hurting main events
    that typically happen. This may be a challenge so try to accommodate each other and it might have to cross into main event times to make these happen. Note that we have
    been filling 2 servers during event times lately it should be an issues filling events up.
    If you're scheduled to play and have your own server(most groups will in this) host on your server or the challengers? flip a coin or something to figure out whos it will be. we
    can try to set this during the schedule creation.

    So lets get this rolling if you are interested in this and want to create a team or have questions please reach out to me Either through Steam or email or reply here. Steam may be preferred
    https://steamcommunity.com/id/Vulcarin/home
    jwalker913@yahoo.com

    Thank you guys
    Maj. Vulcarin 1st Ga
    Beautifully explained...you nailed it, with minor grammatical errors.

  7. #17

    CSA Captain

    Saris's Avatar
    Join Date
    May 2016
    Location
    South East Texas
    Posts
    1,294
    The major problem with doing a tourney on skirmishes is the morale system. Pubbies are a detriment to the defenders, for some reason people who are not in groups tend to run and get themselves shot in the open, further decreasing the morale for the defenders. No matter how much you can kill the attackers as defenders, you will most of the time lose. This is further compounded with maps that already favor one side over the other. How about Picket Patrol? Neither side is pre-selected as attacker or defender, you can have the same amount of people and lives, and the spawn points are mostly random. Also with picket patrol, you can have way more rounds that skrimishes. You can have as many as 3x the PP rounds that you would have on skirmishes. Another problem with skirmishes is that some maps with the way they are set up have a predetermined winner. Lets look at each map.

    East Woods, I've never seen a Union victory on this map after playing many times on both sides. Even playing very sloppy on the confederate side.

    Otto and Sherrick, The majority of the time Union wins here. Because even with defenders advantage, the union has way better cover on the stone wall compared to the picket fences and straight fences the confederates have.

    Dunker Church is fair, ive seen both sides win.

    If you want some fair maps, i would look at Miller's Cornfield, bloody lane, and East Wood's Skirmish.
    Last edited by Saris; 07-08-2019 at 11:33 PM.
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  8. #18

    USA Major

    Shiloh's Avatar
    Join Date
    Feb 2016
    Location
    Shepherdstown, WV
    Posts
    715
    Quote Originally Posted by Saris View Post
    The major problem with doing a tourney on skirmishes is the morale system. Pubbies are a detriment to the defenders, for some reason people who are not in groups tend to run and get themselves shot in the open, further decreasing the morale for the defenders. No matter how much you can kill the attackers as defenders, you will most of the time lose. This is further compounded with maps that already favor one side over the other. How about Picket Patrol? Neither side is pre-selected as attacker or defender, you can have the same amount of people and lives, and the spawn points are mostly random. Also with picket patrol, you can have way more rounds that skrimishes. You can have as many as 3x the PP rounds that you would have on skirmishes. Another problem with skirmishes is that some maps with the way they are set up have a predetermined winner. Lets look at each map.

    East Woods, I've never seen a Union victory on this map after playing many times on both sides. Even playing very sloppy on the confederate side.

    Otto and Sherrick, The majority of the time Union wins here. Because even with defenders advantage, the union has way better cover on the stone wall compared to the picket fences and straight fences the confederates have.

    Dunker Church is fair, ive seen both sides win.

    If you want some fair maps, i would look at Miller's Cornfield, bloody lane, and East Wood's Skirmish.
    I don't agree Millers Cornfield is balanced. The Union has to defend the middle of a cornfield with no cover other than visual. I've played that map maybe 25 times and I think Union won twice. One of those times I think you may have been with me.
    Last edited by Shiloh; 07-10-2019 at 03:17 AM.

  9. #19

    CSA Captain

    Saris's Avatar
    Join Date
    May 2016
    Location
    South East Texas
    Posts
    1,294
    Quote Originally Posted by Shiloh View Post
    I don't agree Millers Cornfield is balanced. The Union has to defend the middle of a cornfield with no cover other than visual. I've played that map maybe 25 times and I think Union won twice. One of those times I think you may have been with me.
    This was less of an argument of changing the chosen maps than to use a gamemode that would be perfect for tourney play.
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  10. #20

    CSA Captain


    Join Date
    Nov 2013
    Location
    Detroit
    Posts
    592
    Quote Originally Posted by Shiloh View Post
    I don't agree Millers Cornfield is balanced. The Union has to defend the middle of a cornfield with no cover other than visual. I've played that map maybe 25 times and I think Union won twice. One of those times I think you may have been with me.
    There's not a single smart union commander that stands still in that corn. Sure, you're on defense, but who says you have to stand still?
    Just when I thought I was out...they pull me back in!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •